private void onRefreshComplete(HServerListRequest request, EMatchMakingServerResponse response) { if (request == this.serverListRequest) { if (this.onMasterServerRefreshed != null) { this.onMasterServerRefreshed(response); } if (this.matchmakingFinished != null) { this.matchmakingFinished(); } if (response == 2 || this.serverList.Count == 0) { Debug.Log("No servers found on the master server."); return; } if (response == 1) { Debug.LogError("Failed to connect to the master server."); return; } if (response == null) { Debug.Log("Successfully refreshed the master server."); return; } } }
private void InternalOnRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { try { m_RefreshComplete(hRequest, response); } catch (Exception e) { CallbackDispatcher.ExceptionHandler(e); } }
// Token: 0x06000977 RID: 2423 RVA: 0x0004592C File Offset: 0x00043B2C private void OnRefreshComplete(HServerListRequest request, EMatchMakingServerResponse response) { ZLog.Log(string.Concat(new object[] { "Refresh complete ", this.m_dedicatedServers.Count, " ", response })); this.m_refreshingDedicatedServers = false; this.m_serverListRevision++; }
internal static void RefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { if (currentInternetRequest == hRequest) { UnityEngine.Debug.Log($"[STEAMWORKS] Internet RefreshComplete: {response}, num = {SteamMatchmakingServers.GetServerCount(hRequest)}"); currentInternetRequest = HServerListRequest.Invalid; SteamMatchmakingServers.ReleaseRequest(hRequest); } if (currentLanRequest == hRequest) { UnityEngine.Debug.Log($"[STEAMWORKS] LAN RefreshComplete: {response}, num = {SteamMatchmakingServers.GetServerCount(hRequest)}"); currentLanRequest = HServerListRequest.Invalid; SteamMatchmakingServers.ReleaseRequest(hRequest); } }
private void RefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { try { this._totalServerRequested = SteamMatchmakingServers.GetServerCount(hRequest); this.FinalizeRequest(false); } catch { } finally { if (this._spinner) { this._spinner.SetActive(false); } } }
private void OnRefreshComplete(HServerListRequest hrequest, EMatchMakingServerResponse response) => _refreshComplete.OnNext(Unit.Default);
private void OnRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { Debug.Log("OnRefreshComplete: " + hRequest + " - " + response); List <HeathenGameServerBrowserEntery> serverResults = new List <HeathenGameServerBrowserEntery>(); var count = SteamMatchmakingServers.GetServerCount(hRequest); for (int i = 0; i < count; i++) { var serverItem = SteamMatchmakingServers.GetServerDetails(hRequest, i); if (serverItem.m_steamID.m_SteamID != 0 && serverItem.m_nAppID == steamSettings.applicationId.m_AppId) { var entry = new HeathenGameServerBrowserEntery(); entry.FromGameServerItem(serverItem); serverResults.Add(entry); } } ReleaseRequest(); Debug.Log(serverResults.Count.ToString() + " Servers Found"); switch (searchType) { case SearchType.Internet: InternetServers.Clear(); InternetServers = serverResults; InternetServerListUpdated.Invoke(); break; case SearchType.Favorites: FavoritesServers.Clear(); FavoritesServers = serverResults; FavoriteServerListUpdated.Invoke(); break; case SearchType.Friends: FriendsServers.Clear(); FriendsServers = serverResults; FriendsServerListUpdated.Invoke(); break; case SearchType.LAN: LANServers.Clear(); LANServers = serverResults; LANServerListUpdated.Invoke(); break; case SearchType.Spectator: SpectatorServers.Clear(); SpectatorServers = serverResults; SpectatorServerListUpdated.Invoke(); break; case SearchType.History: HistoryServers.Clear(); HistoryServers = serverResults; HistoryServerListUpdated.Invoke(); break; default: break; } ServerRefreshCompleted.Invoke(); }
void SteamMatchmakingServerListResponse_OnRefreshComplete(HServerListRequest request, EMatchMakingServerResponse response, EServerList type) { Debug.Log("Test2"); _ServerListRequest = request; Debug.LogFormat("Request: {0} Response: {1}", request, response); if (MatchmakingListRefresh != null) { gameserveritem_t[] servers = new gameserveritem_t[0]; if (response != EMatchMakingServerResponse.eServerResponded) servers = new gameserveritem_t[SteamMatchmakingServers.GetServerCount(request)]; MatchmakingListRefresh(request, response, servers, type); } }
private void OnRefreshComplete(HServerListRequest request, EMatchMakingServerResponse response) { CancelRequest(); }
private void OnRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { Debug.Log("OnRefreshComplete: " + hRequest + " - " + response); }
public void RefreshComplete(EMatchMakingServerResponse response) { this.GetFunction <NativeRefreshCompleteE>(this.Functions.RefreshComplete2)(this.ObjectAddress, response); }
} // 0x00000001802A7480-0x00000001802A7510 private void InternalOnRefreshComplete(IntPtr thisptr, HServerListRequest hRequest, EMatchMakingServerResponse response) { } // 0x00000001802A73F0-0x00000001802A7480
public void RefreshComplete(Byte[] hRequest, EMatchMakingServerResponse response) { this.GetFunction <NativeRefreshCompleteBE>(this.Functions.RefreshComplete2)(this.ObjectAddress, hRequest, response); }
private void InternalOnRefreshComplete(HServerListRequest hRequest, EMatchMakingServerResponse response) { this.m_RefreshComplete(hRequest, response); }
private void InternalOnRefreshComplete(IntPtr thisptr, HServerListRequest hRequest, EMatchMakingServerResponse response) => _RefreshComplete(hRequest, response);