示例#1
0
    // Update is called once per frame
    void Update()
    {
        int stage;

        for (stage = 0; stage < 4; stage++)
        {
            if (maxTimes[stage] - times[stage] > 0)
            {
                break;
            }
        }

        if (stage > 3)
        {
            EMGInput.Calibrate(rest / restN, hold / holdN);
            try {
                Destroy(FindObjectOfType <BirdNetworkManager>().gameObject);
            } catch {
                Debug.Log("No network manager to destroy found.");
            }
            SceneManager.LoadScene("Main Menu");
            return;
        }

        times[stage] += Time.deltaTime;

        text.text = instructions[stage / 2];

        if (stage % 2 == 0)
        {
            progressBar.UpdateProgress(1 - times[stage] / maxTimes[stage]);
            if (times[stage] - Time.deltaTime == 0)
            {
                progressBar.SetColor(readingColor);
            }
        }
        else
        {
            progressBar.UpdateProgress(times[stage] / maxTimes[stage]);
            if (times[stage] - Time.deltaTime == 0)
            {
                progressBar.SetColor(calibratingColor);
            }
        }

        switch (stage)
        {
        case 1:
            rest += EMGInput.GetIntensity();
            restN++;
            break;

        case 3:
            hold += EMGInput.GetIntensity();
            holdN++;
            break;
        }
    }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (timer >= 0)
     {
         timer += Time.deltaTime;
     }
     text.text = "intensity: " + Mathf.Abs(EMGInput.GetIntensity());
     if (latency != 0)
     {
         text.text += "\nlatency: " + latency + "s";
     }
 }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        progressBar.UpdateProgress(time / maxTime);
        if (recording)
        {
            time += Time.deltaTime;
            data.Add(EMGInput.GetIntensity());

            if (time >= maxTime)
            {
                Save();
                Toggle();
                time = 0;
                data.Clear();
            }
        }
    }