示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     m_cMeshObj = this.gameObject.transform.parent.GetChild(1)
                  .gameObject.transform.GetChild(0).gameObject.transform.GetChild(1).gameObject;
     m_eLeverSwitchState = ELeverSwitchState.ActiveCorrect;
     m_bActivation       = false;
 }
示例#2
0
 public void ChangeState(ELeverSwitchState _eLeverSwitchState)
 {
     m_eLeverSwitchState = _eLeverSwitchState;
 }