public void UploadLeaderboardScore(ELeaderboardUploadScoreMethod uploadScoreMethod, int score, List <int> scoreDetails) { if (scoreDetails != null) { Leaderboard.SteamUnityAPI_SteamUserStats_UploadLeaderboardScore(this._leaderboards.Stats, this._leaderboard, uploadScoreMethod, score, scoreDetails.ToArray(), scoreDetails.Count); } else { Leaderboard.SteamUnityAPI_SteamUserStats_UploadLeaderboardScore(this._leaderboards.Stats, this._leaderboard, uploadScoreMethod, score, (int[])null, 0); } }
private void Awake() { m_leaderboardName = leaderboardName; m_leaderboardEntriesRangeInit = leaderboardEntriesRangeinit; m_leaderboardEntriesRangeEnd = leaderboardEntriesRangeEnd; m_leaderboardPrefab = leaderboardPrefab; m_distanceBetweenCells = distanceBetweenCells; m_uploadScoreMethod = uploadScoreMethod; m_requestType = requestType; m_usingentriesFinished = false; }
/// <summary> /// Uploads a score for the player to this board /// </summary> /// <param name="score"></param> /// <param name="method"></param> public void UploadScore(int score, int[] scoreDetails, ELeaderboardUploadScoreMethod method) { if (!LeaderboardId.HasValue) { Debug.LogError(name + " Leaderboard Data Object, cannot upload scores, the leaderboard has not been initalized and cannot upload scores."); return; } var handle = SteamUserStats.UploadLeaderboardScore(LeaderboardId.Value, method, score, scoreDetails, scoreDetails.Length); OnLeaderboardScoreUploadedCallResult.Set(handle); }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="boardName">Name of the board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public void UploadLeaderboardScore(string boardName, int score, ELeaderboardUploadScoreMethod method) { var l = Leaderboards.FirstOrDefault(p => p.leaderboardName == boardName); if (l != null) { l.UploadScore(score, method); } else { Debug.LogError("[SteamworksLeaderboardManager.UploadLeaderboardScore] Unable to locate leaderboard [" + boardName + "], make sure the board is referenced in the Steamworks Leaderboard Manager."); } }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="boardIndex">Index of the board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public void UploadLeaderboardScore(int boardIndex, int score, ELeaderboardUploadScoreMethod method) { if (boardIndex > 0 && boardIndex < Leaderboards.Count) { var l = Leaderboards[boardIndex]; if (l != null) { l.UploadScore(score, method); } } else { Debug.LogError("[SteamworksLeaderboardManager.UploadLeaderboardScore] boardIndex is out of bounds, the value must be greater than 0 and less than Leaderboards.Count"); } }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="boardName">Name of the board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public static void _UploadLeaderboardScore(string boardName, int score, ELeaderboardUploadScoreMethod method) { if (Instance == null) { return; } var l = Instance.Leaderboards.FirstOrDefault(p => p.leaderboardName == boardName); if (l != null) { l.UploadScore(score, method); } else { Debug.LogError("Unable to locate leaderboard [" + boardName + "], make sure the board is referenced in the Heathen Steam Manager."); } }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="boardIndex">Index of the board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public static void _UploadLeaderboardScore(int boardIndex, int score, ELeaderboardUploadScoreMethod method) { if (Instance == null) { return; } if (boardIndex > 0 && boardIndex < Instance.Leaderboards.Count) { var l = Instance.Leaderboards[boardIndex]; if (l != null) { l.UploadScore(score, method); } } else { Debug.LogError("boardIndex is out of bounds, the value must be greater than 0 and less than Leaderboards.Count"); } }
public override void SubmitScore(string leaderbordId, int score, bool forceUpdate = false) { if (IsSignedIn) { if (leaderbordsStatus.ContainsKey(leaderbordId) && leaderbordsStatus[leaderbordId] != null) { ELeaderboardUploadScoreMethod method = ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodKeepBest; if (forceUpdate) { method = ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodForceUpdate; } SteamAPICall_t handle = SteamUserStats.UploadLeaderboardScore(leaderbordsStatus[leaderbordId].Value, method, score, null, 0); CallResult <LeaderboardScoreUploaded_t> submitScoreCallback = CallResult <LeaderboardScoreUploaded_t> .Create(OnLeaderboardScoreUploaded); submitScoreCallback.Set(handle); } else { UnityEngine.Debug.Log("Leaderboard Id not found or not initialized."); } } }
/// <summary> /// Upload a score to the boeard for the current player /// </summary> /// <param name="score"></param> /// <param name="method"></param> public void UploadScore(int score, int[] scoreDetails, ELeaderboardUploadScoreMethod method) { Settings.UploadScore(score, scoreDetails, method); }
/// <summary> /// Upload a score to the boeard for the current player /// </summary> /// <param name="score"></param> /// <param name="method"></param> public void UploadScore(int score, ELeaderboardUploadScoreMethod method) { Settings.UploadScore(score, method); }
private static bool SteamUnityAPI_SteamUserStats_UploadLeaderboardScore(IntPtr stats, ulong leaderboard, ELeaderboardUploadScoreMethod uploadScoreMethod, int score, [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.I4)] int[] scoreDetails, int scoreDetailCount);
public UInt64 UploadLeaderboardScore(UInt64 hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, Int32 nScore, ref Int32 pScoreDetails, Int32 cScoreDetailsCount) { return(this.GetFunction <NativeUploadLeaderboardScoreUEIII>(this.Functions.UploadLeaderboardScore28)(this.ObjectAddress, hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, ref pScoreDetails, cScoreDetailsCount)); }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="leaderboard">The board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public static void _UploadLeaderboardScore(SteamworksLeaderboardData leaderboard, int score, ELeaderboardUploadScoreMethod method) { if (Instance == null) { return; } Instance.UploadLeaderboardScore(leaderboard, score, method); }
/// <summary> /// Uploads a score change to the indicated leaderboard /// </summary> /// <param name="leaderboard">The board to upload the score for</param> /// <param name="score">The score to upload</param> /// <param name="method">The upload method</param> public void UploadLeaderboardScore(SteamworksLeaderboardData leaderboard, int score, ELeaderboardUploadScoreMethod method) { if (leaderboard != null) { leaderboard.UploadScore(score, method); } else { Debug.LogError("[SteamworksLeaderboardManager.UploadLeaderboardScore] Leaderboard is null, no score will be uploaded."); } }
public static extern ulong ISteamUserStats_UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, [In, Out] int[] pScoreDetails, int cScoreDetailsCount);
public static SteamAPICall_t UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, int[] pScoreDetails, int cScoreDetailsCount) { InteropHelp.TestIfAvailableClient(); return (SteamAPICall_t)NativeMethods.ISteamUserStats_UploadLeaderboardScore(hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, pScoreDetails, cScoreDetailsCount); }
public void UploadLeaderboardScore(ELeaderboardUploadScoreMethod uploadScoreMethod, int score, List<int> scoreDetails) { if (scoreDetails != null) Leaderboard.SteamUnityAPI_SteamUserStats_UploadLeaderboardScore(this._leaderboards.Stats, this._leaderboard, uploadScoreMethod, score, scoreDetails.ToArray(), scoreDetails.Count); else Leaderboard.SteamUnityAPI_SteamUserStats_UploadLeaderboardScore(this._leaderboards.Stats, this._leaderboard, uploadScoreMethod, score, (int[]) null, 0); }
/// <summary> /// <para> Uploads a user score to the Steam back-end.</para> /// <para> This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t</para> /// <para> Details are extra game-defined information regarding how the user got that score</para> /// <para> pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list</para> /// </summary> public static SteamAPICall_t UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, int[] pScoreDetails, int cScoreDetailsCount) { InteropHelp.TestIfAvailableClient(); return((SteamAPICall_t)NativeMethods.ISteamUserStats_UploadLeaderboardScore(CSteamAPIContext.GetSteamUserStats(), hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, pScoreDetails, cScoreDetailsCount)); }
/// Uploads a user score to the Steam back-end. /// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t /// Details are extra game-defined information regarding how the user got that score /// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list public static SteamAPICall_t UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, int[] pScoreDetails, int cScoreDetailsCount) { return((SteamAPICall_t)0); }