public void GetItem(EItemName itemName) { if (Items.Any(i => i.ItemName == itemName)) { return; } Items.Add(gameObject.GetComponents <PlayerItem>().First(i => i.ItemName == itemName)); }
public InventoryData_Dummy(EItemName eItemName, int iCount = 1) { this.eItemName = eItemName; this.iCount = iCount; }