public Int32 ProcessEvents() { if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 303 || (Int32)FF9StateSystem.Common.FF9.fldMapNo == 304) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52677, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 301) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61381, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61125, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 302) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 2921 && FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(10461, 10); } Boolean flag = false; Boolean isBattle = this.gMode == 2; this._moveKey = false; for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj obj = objList.obj; if ((Int32)obj.cid == 4) { Actor actor = (Actor)obj; FieldMapActorController mapActorController = actor.fieldMapActorController; if ((Int32)obj.uid == (Int32)this._context.controlUID && (Int32)obj.state == (Int32)EventEngine.stateRunning) { if ((Int32)this._context.usercontrol != 0) { if (this.gMode == 1) { //if (!((UnityEngine.Object)mapActorController != (UnityEngine.Object)null)) // ; this._moveKey = FieldMapActorController.ccSMoveKey; } else if (this.gMode == 3) { Single distance = 0.0f; this._moveKey = ff9.w_frameEncountEnable; this.CollisionRequest((PosObj)obj); PosObj posObj = (PosObj)this.Collision(this, actor, 0, ref distance); if (posObj != null && distance <= 0f) { WMActor wmActor = actor.wmActor; WMActor wmActor2 = ((Actor)posObj).wmActor; Vector2 from = new Vector2(wmActor.pos0 - wmActor.lastx, wmActor.pos2 - wmActor.lastz); Vector2 to = new Vector2(wmActor2.pos0 - wmActor.pos0, wmActor2.pos2 - wmActor.pos2); float num2 = Vector2.Angle(from, to); if (num2 >= 0f && num2 <= 90f) { wmActor.transform.position = new Vector3(wmActor.lastx, wmActor.lasty, wmActor.lastz); } } } if (this._moveKey) { this.ResetIdleTimer(0); } } else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null) { mapActorController.CopyLastPos(); } } else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null) { mapActorController.CopyLastPos(); } if ((Int32)obj.state == (Int32)EventEngine.stateRunning) { if (!isBattle) { this.ProcessAnime((Actor)obj); } //if ((Int32)this._context.usercontrol == 0) // ; } } } if (isBattle) { this.SetupBattleState(); } this._posUsed = false; Int32 num1 = this.eBin.ProcessCode(this._context.activeObj); EventHUD.CheckUIMiniGameForMobile(); if (num1 == 6) { num1 = 0; } else { this.gStopObj = (ObjList)null; } this._aimObj = (PosObj)null; this._eyeObj = (PosObj)null; for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { this.SetRenderer(objList.obj, isBattle); } //if (this.gMode != 1) // ; if (isBattle) { for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj p = objList.obj; if ((Int32)p.btlchk == 2 && this.Request(p, 3, 5, false)) { p.btlchk = (Byte)1; } } } else { for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj obj = objList.obj; Single deltaX = 0.0f; Single deltaY = 0.0f; Single deltaZ = 0.0f; if ((Int32)obj.cid == 4) { Actor actor = (Actor)obj; if (this.gMode == 1) { if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null) { FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { Int32 num2 = 0; if ((Int32)actor.cid != 4 || (Int32)actor.model == (Int32)UInt16.MaxValue) { num2 = 0; } //else if (component.walkMesh == null) // ; if (((Int32)obj.uid != (Int32)this._context.controlUID || this.sLockTimer >= 0L) && (num2 & 1) != 0) { Single distance = 0.0f; PosObj posObj = this.fieldmap.walkMesh.Collision(actor.fieldMapActorController, 0, out distance); if (posObj != null) { actor.fieldMapActorController.ResetPos(); if (((Int32)posObj.flags & 16) != 0) { this.sLockTimer = 0L; } if ((Int32)obj.uid == (Int32)this._context.controlUID) { this._collTimer = 2; } } } } } if ((Int32)obj.uid == (Int32)this._context.controlUID) { EIcon.ProcessHereIcon((PosObj)actor); if (this.GetUserControl()) { this.CollisionRequest((PosObj)actor); } } } else if (this.gMode == 3) { if (((Int32)actor.actf & EventEngine.actEye) != 0) { Vector3 eyePtr = ff9.w_cameraGetEyePtr(); eyePtr.x = actor.pos[0]; eyePtr.y = actor.pos[1]; eyePtr.z = actor.pos[2]; ff9.w_cameraSetEyePtr(eyePtr); this._eyeObj = (PosObj)actor; } else if (((Int32)actor.actf & EventEngine.actAim) != 0) { Vector3 aimPtr = ff9.w_cameraGetAimPtr(); aimPtr.x = actor.pos[0]; aimPtr.y = actor.pos[1]; aimPtr.z = actor.pos[2]; ff9.w_cameraSetAimPtr(aimPtr); this._aimObj = (PosObj)actor; } } if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null) { if (this.gMode == 3) { WMActor wmActor = ((Actor)obj).wmActor; if ((UnityEngine.Object)wmActor != (UnityEngine.Object)null) { deltaX = (Single)(256.0 * ((Double)wmActor.pos0 - (Double)wmActor.lastx)); deltaY = (Single)(256.0 * ((Double)wmActor.pos1 - (Double)wmActor.lasty)); deltaZ = (Single)(256.0 * ((Double)wmActor.pos2 - (Double)wmActor.lastz)); flag = !EventEngineUtils.nearlyEqual(wmActor.pos0, wmActor.lastx) || !EventEngineUtils.nearlyEqual(wmActor.pos2, wmActor.lastz); //if ((Int32)obj.sid != 5 && (Int32)obj.sid == 11) // ; } } else if (this.gMode == 1) { FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>(); deltaX = component.curPos.x - component.lastPos.x; deltaY = component.curPos.y - component.lastPos.y; deltaZ = component.curPos.z - component.lastPos.z; flag = !EventEngineUtils.nearlyEqual(component.curPos.x, component.lastPos.x) || !EventEngineUtils.nearlyEqual(component.curPos.z, component.lastPos.z); } if ((Int32)actor.follow != (Int32)Byte.MaxValue && (UnityEngine.Object)Singleton <DialogManager> .Instance.GetDialogByWindowID((Int32)actor.follow) == (UnityEngine.Object)null) { actor.follow = Byte.MaxValue; if (EventEngine.sLastTalker == actor) { EventEngine.sTalkTimer = 30; } } if (this.gMode == 1) { this.ProcessTurn(actor); if ((Int32)actor.model != (Int32)UInt16.MaxValue) { this.ProcessNeck(actor); } } if (this.gMode == 3) { this.ProcessTurn(actor); } if (flag) { Int32 num2 = (Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afLower | EventEngine.afFreeze); if (num2 == 0 || num2 == (EventEngine.afExec | EventEngine.afLower)) { actor.animFlag &= (Byte) ~(EventEngine.afExec | EventEngine.afLower); this.SetAnim(actor, (Int32)actor.speed < (Int32)actor.speedth ? (Int32)actor.walk : (Int32)actor.run); } } else if (((Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afFreeze)) == 0 && (this._collTimer == 0 || (Int32)obj.uid != (Int32)this._context.controlUID)) { this.SetAnim(actor, (Int32)actor.idle); } if (flag && (Int32)obj.uid == (Int32)this._context.controlUID && this._moveKey) { Single distance = this.distance(deltaX, deltaY, deltaZ); if (this.gMode == 3) { WMActor wmActor = ((Actor)obj).wmActor; } this._encountTimer += distance; if (!FF9StateSystem.Settings.IsNoEncounter && this.ProcessEncount(actor)) { this._encountReserved = true; } } } } } } if (this._collTimer > 0) { --this._collTimer; } if (EventEngine.sTalkTimer > 0 && --EventEngine.sTalkTimer != 0) { this.ClearLookTalker(); } if (this._encountReserved && !this._posUsed) { this._encountReserved = false; num1 = 3; } if ((num1 == 3 || num1 == 7) && this.gMode == 1) { this.BackupPosObjData(); } if (num1 == 7) { this.sEventContext1.copy(this.sEventContext0); } EMinigame.AllTreasureAchievement(); EMinigame.AllSandyBeachAchievement(); EMinigame.DigUpKupoAchievement(); //this.printActorsInObjList(this.E.activeObj); return(num1); }