public static void OnClientSendIGameMessage(EIGameMessageType _EIGameMessageType, NetIncomingMessage _NetIncomingMessage) { var var_gameMessageType = _EIGameMessageType; switch (var_gameMessageType) { case EIGameMessageType.RequestPlayerMessage: handleRequestPlayerMessage(_NetIncomingMessage); break; case EIGameMessageType.RequestWorldMessage: handleRequestWorldMessage(_NetIncomingMessage); break; case EIGameMessageType.RequestRegionMessage: handleRequestRegionMessage(_NetIncomingMessage); break; case EIGameMessageType.RequestChunkMessage: handleRequestChunkMessage(_NetIncomingMessage); break; case EIGameMessageType.PlayerCommandMessage: handlePlayerCommandMessage(_NetIncomingMessage); break; case EIGameMessageType.RequestBlockMessage: handleRequestBlockMessage(_NetIncomingMessage); break; case EIGameMessageType.RequestLivingObjectMessage: handleRequestLivingObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.CreatureInventoryItemPositionChangeMessage: handleCreatureInventoryItemPositionChangeMessage(_NetIncomingMessage); break; case EIGameMessageType.CreatureEquipmentToInventoryMessage: handleCreatureEquipmentToInventoryMessage(_NetIncomingMessage); break; case EIGameMessageType.CreatureInventoryToEquipmentMessage: handleCreatureInventoryToEquipmentMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectPositionMessage: handleUpdateObjectPositionMessage(_NetIncomingMessage); break; } }
public static void OnClientSendIGameMessage(EIGameMessageType _EIGameMessageType, NetIncomingMessage _NetIncomingMessage) { var var_gameMessageType = _EIGameMessageType; switch (var_gameMessageType) { case EIGameMessageType.UpdatePlayerMessage: handleUpdatePlayerMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateWorldMessage: handleUpdateWorldMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateRegionMessage: handleUpdateRegionMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateChunkMessage: handleUpdateChunkMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateBlockMessage: handleUpdateBlockMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectMessage: handleUpdateObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectPositionMessage: handleUpdateObjectPositionMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectMovementMessage: handleUpdateObjectMovementMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectHealthMessage: handleUpdateObjectHealthMessage(_NetIncomingMessage); break; case EIGameMessageType.RemoveObjectMessage: handleRemoveObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateCreatureInventoryMessage: handleUpdateCreatureInventoryMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateAnimatedObjectBodyMessage: handleUpdateAnimatedObjectBodyMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateRacesMessage: handleUpdateRacesMessage(_NetIncomingMessage); break; } }
public static void OnClientSendIGameMessage(EIGameMessageType _EIGameMessageType, NetIncomingMessage _NetIncomingMessage) { var var_gameMessageType = _EIGameMessageType; switch (var_gameMessageType) { case EIGameMessageType.UpdatePlayerMessage: handleUpdatePlayerMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateWorldMessage: handleUpdateWorldMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateRegionMessage: handleUpdateRegionMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateChunkMessage: handleUpdateChunkMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateBlockMessage: handleUpdateBlockMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectMessage: handleUpdateObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdatePreEnvironmentObjectMessage: handleUpdatePreEnvironmentObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectPositionMessage: handleUpdateObjectPositionMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectMovementMessage: handleUpdateObjectMovementMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateObjectHealthMessage: handleUpdateObjectHealthMessage(_NetIncomingMessage); break; case EIGameMessageType.RemoveObjectMessage: handleRemoveObjectMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateCreatureInventoryMessage: handleUpdateCreatureInventoryMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateAnimatedObjectBodyMessage: handleUpdateAnimatedObjectBodyMessage(_NetIncomingMessage); break; case EIGameMessageType.UpdateRacesMessage: handleUpdateRacesMessage(_NetIncomingMessage); break; } }