public bool IsCycleLeader(int index) { if (index >= 0 && index < HistoryButtons.Count) { EHistoryButtonState cycleState = HistoryButtons[index].State; return(cycleState == EHistoryButtonState.LeaderPoints || cycleState == EHistoryButtonState.LeaderSet || cycleState == EHistoryButtonState.LeaderWaiting); } return(false); }
public HistoryButton(EHistoryButtonState inState) { State = inState; }
public void AddHistoryButton(EHistoryButtonState state) { historyButtons.Add(new HistoryButton(state)); }