示例#1
0
        protected override void OnDrawRowItem(Rect rect, GridViewData itemData)
        {
            Rect drawRect = rect;

            if (ShowSeparator)
            {
                drawRect.height -= SEPARATOR_LINE_HEIGHT;
            }
            EditorGUI.LabelField(drawRect, itemData.DisplayName);

            drawRect.y     += drawRect.height;
            drawRect.height = SEPARATOR_LINE_HEIGHT;
            EGUI.DrawHorizontalLine(drawRect);
        }
示例#2
0
        protected override void RowGUI(RowGUIArgs args)
        {
            Rect rect = args.rowRect;
            SimpleListTreeViewItem <T> viewItem = args.item as SimpleListTreeViewItem <T>;

            if (listView.ShowSeparator)
            {
                rect.height -= 6.0f;
            }

            if (listView.OnDrawItem == null)
            {
                EditorGUI.LabelField(rect, viewItem.displayName);
            }
            else
            {
                listView.OnDrawItem(rect, viewItem.id);
            }

            if (listView.ShowSeparator)
            {
                EGUI.DrawHorizontalLine(new Rect(rect.x, rect.y + rect.height, rect.width, 6.0f));
            }
        }
示例#3
0
        private ReorderableList CreateRList(GUIContent titleContent, NodeType nodeType, List <NodeData> datas)
        {
            bool            isEditable      = nodeType == NodeType.BindNode;
            ReorderableList reorderableList = new ReorderableList(datas, typeof(NodeData), isEditable, true, isEditable, isEditable);

            reorderableList.elementHeight      = EditorGUIUtility.singleLineHeight * 3;
            reorderableList.drawHeaderCallback = (rect) =>
            {
                EditorGUI.LabelField(rect, titleContent, EGUIStyles.BoldLabelStyle);
            };
            reorderableList.drawElementCallback = (rect, index, isActive, isFocused) =>
            {
                Rect indexRect = new Rect(rect);
                indexRect.width = Styles.IndexRectWidth;
                EditorGUI.LabelField(indexRect, "" + index);

                Rect contentRect = new Rect(rect.x + Styles.IndexRectWidth, rect.y,
                                            rect.width - Styles.IndexRectWidth - Styles.CheckRectWidth, EditorGUIUtility.singleLineHeight);
                NodeData data = datas[index];
                if (nodeType == NodeType.BindNode)
                {
                    data.name = EditorGUI.TextField(contentRect, Contents.NameContent, data.name);
                }
                else
                {
                    EditorGUI.TextField(contentRect, Contents.NameContent, data.name);
                }

                contentRect.y += contentRect.height;
                if (nodeType == NodeType.SMRendererNode)
                {
                    EditorGUI.ObjectField(contentRect, Contents.RendererContent, data.renderer, typeof(SkinnedMeshRenderer), true);
                }
                else if (nodeType == NodeType.BoneNode)
                {
                    EditorGUI.ObjectField(contentRect, Contents.TransformContent, data.transform, typeof(Transform), true);
                }
                else if (nodeType == NodeType.BindNode)
                {
                    data.transform = (Transform)EditorGUI.ObjectField(contentRect, Contents.TransformContent, data.transform, typeof(Transform), true);
                }

                Rect   checkRect = new Rect(contentRect.x + contentRect.width, rect.y, Styles.CheckRectWidth, Styles.CheckRectWidth);
                string errorTips = string.Empty;
                bool   isValid   = (from d in datas where d.name == data.name select d).ToArray().Length == 1;
                if (isValid)
                {
                    isValid = (nodeType == NodeType.SMRendererNode) ? data.renderer != null : data.transform != null;
                    if (!isValid)
                    {
                        errorTips = Contents.ContentIsNull;
                    }
                }
                else
                {
                    errorTips = Contents.NameRepeatStr;
                }
                if (!isValid)
                {
                    if (GUI.Button(checkRect, new GUIContent(EGUIResources.ErrorIcon, errorTips)))
                    {
                        EditorUtility.DisplayDialog("Error", errorTips, "OK");
                    }
                }

                contentRect.y += contentRect.height;
                EGUI.DrawHorizontalLine(contentRect);
            };

            reorderableList.onAddCallback = (list) =>
            {
                NodeData data = new NodeData()
                {
                    nodeType = nodeType,
                };
                datas.Add(data);
            };

            return(reorderableList);
        }
        public void OnGUILayout()
        {
            if (direction == DragLineDirection.Horizontal)
            {
                if (position.height < 2.0f)
                {
                    position.height = 2.0f;
                }
                if (LowLimitXY > 0.0f && position.y < LowLimitXY)
                {
                    position.y = LowLimitXY;
                }
                else if (UpperLimitXY > 0.0f && position.y + position.height > UpperLimitXY)
                {
                    position.y = UpperLimitXY - position.height;
                }

                EGUI.DrawHorizontalLine(position, Color.grey);
                EditorGUIUtility.AddCursorRect(position, MouseCursor.ResizeVertical);
            }
            else if (direction == DragLineDirection.Vertical)
            {
                if (position.width < 2.0f)
                {
                    position.width = 2.0f;
                }
                if (LowLimitXY > 0.0f && position.x < LowLimitXY)
                {
                    position.x = LowLimitXY;
                }
                else if (UpperLimitXY > 0.0f && position.x + position.width > UpperLimitXY)
                {
                    position.x = UpperLimitXY - position.width;
                }

                EGUI.DrawVerticalLine(position, Color.grey);
                EditorGUIUtility.AddCursorRect(position, MouseCursor.ResizeHorizontal);
            }

            if (Event.current != null)
            {
                if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && position.Contains(Event.current.mousePosition))
                {
                    isDragging = true;
                    Event.current.Use();
                }
                else if (isDragging && Event.current.type == EventType.MouseDrag)
                {
                    if (direction == DragLineDirection.Horizontal)
                    {
                        position.y += Event.current.delta.y;
                    }
                    else if (direction == DragLineDirection.Vertical)
                    {
                        position.x += Event.current.delta.x;
                    }
                    window.Repaint();
                }
                else if (isDragging && Event.current.type == EventType.MouseUp)
                {
                    isDragging = false;
                    Event.current.Use();
                }
            }
        }
示例#5
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            Rect propertyDrawRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);

            bool isArrayElement = property.IsArrayElement();

            if (!isArrayElement)
            {
                EditorGUI.LabelField(propertyDrawRect, label);

                propertyDrawRect.y     += propertyDrawRect.height;
                propertyDrawRect.x     += 40;
                propertyDrawRect.width -= 40;
            }

            SerializedProperty nameProperty = property.FindPropertyRelative("name");

            EditorGUI.PropertyField(propertyDrawRect, nameProperty);

            propertyDrawRect.y += propertyDrawRect.height;
            SerializedProperty typeProperty = property.FindPropertyRelative("paramType");

            EditorGUI.PropertyField(propertyDrawRect, typeProperty);

            LuaParamType paramType = (LuaParamType)typeProperty.intValue;

            propertyDrawRect.y += propertyDrawRect.height;
            if (paramType == LuaParamType.Integer)
            {
                SerializedProperty valueProperty = property.FindPropertyRelative("intValue");
                EditorGUI.PropertyField(propertyDrawRect, valueProperty);
            }
            else if (paramType == LuaParamType.Float)
            {
                SerializedProperty valueProperty = property.FindPropertyRelative("floatValue");
                EditorGUI.PropertyField(propertyDrawRect, valueProperty);
            }
            else if (paramType == LuaParamType.String)
            {
                SerializedProperty valueProperty = property.FindPropertyRelative("strValue");
                EditorGUI.PropertyField(propertyDrawRect, valueProperty);
            }
            else if (paramType == LuaParamType.UObject)
            {
                SerializedProperty gObjectProperty = property.FindPropertyRelative("gObject");
                EditorGUI.PropertyField(propertyDrawRect, gObjectProperty);

                SerializedProperty uObjectProperty = property.FindPropertyRelative("uObject");
                if (gObjectProperty.objectReferenceValue == null)
                {
                    uObjectProperty.objectReferenceValue = null;
                }
                else
                {
                    if (uObjectProperty.objectReferenceValue == null)
                    {
                        uObjectProperty.objectReferenceValue = gObjectProperty.objectReferenceValue;
                    }
                    EditorGUI.BeginDisabledGroup(true);
                    {
                        propertyDrawRect.y += propertyDrawRect.height;
                        EditorGUI.PropertyField(propertyDrawRect, uObjectProperty);
                    }
                    EditorGUI.EndDisabledGroup();

                    List <string>      names   = new List <string>();
                    List <UnityObject> objects = new List <UnityObject>();
                    names.Add("GameObject");
                    objects.Add(gObjectProperty.objectReferenceValue);

                    GameObject  gObject     = (GameObject)gObjectProperty.objectReferenceValue;
                    Component[] gComponents = gObject.GetComponents <Component>();
                    foreach (var c in gComponents)
                    {
                        names.Add(c.GetType().Name);
                        objects.Add(c);
                    }

                    propertyDrawRect.y += propertyDrawRect.height;
                    uObjectProperty.objectReferenceValue = EGUI.DrawPopup <UnityObject>(propertyDrawRect, "Component", names.ToArray(), objects.ToArray(), uObjectProperty.objectReferenceValue);
                }
            }
            if (isArrayElement)
            {
                propertyDrawRect.y += propertyDrawRect.height;
                EGUI.DrawHorizontalLine(propertyDrawRect);
            }
        }