//on fire takes a firelevel as argument and public void OnFire(EFireLevel fireLvl) { FireAlarmType fireEvent = new FireAlarmType(fireLvl); if (feHandler != null) feHandler(this, fireEvent); }
//on fire takes a firelevel as argument and public void OnFire(EFireLevel fireLvl) { FireAlarmType fireEvent = new FireAlarmType(fireLvl); if (feHandler != null) { feHandler(this, fireEvent); } }
public FireAlarmType(EFireLevel fireLvl) { this.fireLvl = fireLvl; }