private void OnFirePressed(EFire firePressed) { if (this == null) { return; } if (firePressed.ToString().Equals(_singleNoteConfiguration.button)) { _audioSource.PlayOneShot(_singleNoteConfiguration.Note); AnimateBump(); } }
private void OnPlayerFireAction(EFire firePressed) { if (_shouldMumble || _isFinished || this == null) { return; } _symbolsEntered++; var indexOfSymbol = -1; for (int i = _nextCorrectIndex; i < _noteConfiguration.Count; i++) { var currentDancingSymbol = _noteConfiguration[i]; if (firePressed.ToString().Equals(currentDancingSymbol.button)) { indexOfSymbol = i; break; } } if (indexOfSymbol == _nextCorrectIndex) { _nextCorrectIndex++; } else { _nextCorrectIndex = 0; } if (_symbolsEntered == _noteConfiguration.Count) { if ((indexOfSymbol >= _nextCorrectIndex - 1) && (_nextCorrectIndex == _noteConfiguration.Count)) { _isFinished = true; AnimateGoodbye(); return; } else { // Failure! _audioSource.Stop(); Invoke("PlayFailure", 0.15f); _symbolsEntered = 0; _nextCorrectIndex = 0; return; } } }
private void OnPlayerFireAction(EFire firePressed) { if (this == null) { return; } var indexOfSymbol = -1; for (int i = 0; i < _singleNotes.Length; i++) { SingleNoteConfiguration singleNote = _singleNotes[i]; if (firePressed.ToString().Equals(singleNote.button)) { indexOfSymbol = i; break; } } if (indexOfSymbol < 0) { return; } _speakBubble.SetActive(true); var currentNote = _singleNotes[indexOfSymbol]; if (_audioSource.isPlaying) { _audioSource.Stop(); } _audioSource.PlayOneShot(currentNote.Note); _spriteRendererOfCurrentNote.sprite = currentNote.Sprite; if (_removeBubbleCoroutine != null) { StopCoroutine(_removeBubbleCoroutine); } _removeBubbleCoroutine = StartCoroutine(RemoveBubbleDelayed()); }