示例#1
0
文件: Explosive.cs 项目: Bajena/Miner
 /// <summary>
 /// Odpowiada za zmiany stanów obiektu
 /// </summary>
 private void ManageState()
 {
     switch (State)
     {
             case EExplosiveState.Exploding:
                 State = EExplosiveState.AfterExplosion;
                 break;
             case EExplosiveState.AfterExplosion:
                 if (AnimationComponent.CurrentAnimationName=="Explode" && AnimationComponent.CurrentAnimation.HasFinished)
                     State = EExplosiveState.Exploded;
                 break;
     }
 }
示例#2
0
文件: Explosive.cs 项目: Bajena/Miner
 /// <summary>
 /// Akcje wywoływane w momencie wybuchu
 /// </summary>
 /// <param name="gameTime">Czas gry</param>
 public virtual void Explode(GameTime gameTime)
 {
     State = EExplosiveState.Exploding;
     AnimationComponent.SetActiveAnimation("Explode");
     SoundHelper.Play(_explodeSound);
 }