public void Start() { _debugUiIcon = Tools.LoadTexture(DebugIconPath); _mode = EDebugMode.Other; _gameControl = this.GetComponent <GameControl>(); }
private void OnGuiDebugMenu() { // DEBUG BUTTONS if (_showDebugGui) { GUI.BeginGroup(new Rect(0, toggleIconSize, guiMenuWidth, guiMenuHeight)); if (GUI.Button(new Rect(0, 0 * buttonHeight, guiMenuWidth, buttonHeight), ActionSpawnAgentName)) { _mode = EDebugMode.SpawnAgent; } if (GUI.Button(new Rect(0, 1 * buttonHeight, guiMenuWidth, buttonHeight), ActionApplyDamageName)) { _mode = EDebugMode.ApplyDamage; } if (GUI.Button(new Rect(0, 2 * buttonHeight, guiMenuWidth, buttonHeight), Menu1ToggleName)) { _gameControl.SetMenu(1); } if (GUI.Button(new Rect(0, 3 * buttonHeight, guiMenuWidth, buttonHeight), Menu2ToggleName)) { _gameControl.SetMenu(2); } if (GUI.Button(new Rect(0, 4 * buttonHeight, guiMenuWidth, buttonHeight), Menu3ToggleName)) { _gameControl.SetMenu(3); } GUI.EndGroup(); } // DEBUG ICON GUI.Box(new Rect(0, 0, toggleIconSize, toggleIconSize), _debugUiIcon); if (GUI.Button(new Rect(0, 0, toggleIconSize, toggleIconSize), new GUIContent("", ToggleDebugButtonName))) { if (_showDebugGui) { _gameControl.DefaultMode(); } else { _gameControl.SetDebugMenu(); } _showDebugGui = !_showDebugGui; } GUI.Label(new Rect(toggleIconSize + 5, 5, guiMenuWidth, guiMenuHeight), GUI.tooltip); }
public void ResetMode() { _mode = EDebugMode.Other; _showDebugGui = false; }
private void WriteLaunchFile() { JsonFile OutFile = new JsonFile(); EDebugMode DebugMode = (HostPlatform == UnrealTargetPlatform.Win64) ? EDebugMode.VS : EDebugMode.GDB; OutFile.BeginRootObject(); { OutFile.AddField("version", "0.2.0"); OutFile.BeginArray("configurations"); { List <ProjectFile> Projects = new List <ProjectFile>(GeneratedProjectFiles); Projects.Sort((A, B) => { return(A.ProjectFilePath.GetFileNameWithoutExtension().CompareTo(B.ProjectFilePath.GetFileNameWithoutExtension())); }); foreach (ProjectFile Project in AllProjectFiles) { if (Project.ProjectFilePath.GetExtension() == ProjectFileExtension) { foreach (ProjectTarget Target in Project.ProjectTargets) { List <UnrealTargetConfiguration> Configs = new List <UnrealTargetConfiguration>(); Target.TargetRules.GetSupportedConfigurations(ref Configs, true); foreach (UnrealTargetConfiguration Config in Configs) { if (SupportedConfigurations.Contains(Config)) { FileReference Executable = GetExecutableFilename(Project, Target, HostPlatform, Config); string Name = Target.TargetRules == null?Project.ProjectFilePath.GetFileNameWithoutExtension() : Target.TargetRules.Name; string LaunchTaskName = $"{Name} {HostPlatform} {Config} Build"; string ExecutableDirectory = "${workspaceRoot}/" + Executable.Directory.MakeRelativeTo(UnrealBuildTool.RootDirectory).ToString().Replace("\\", "/"); OutFile.BeginObject(); { OutFile.AddField("name", Target.TargetRules.Name + " (" + Config.ToString() + ")"); OutFile.AddField("request", "launch"); OutFile.AddField("preLaunchTask", LaunchTaskName); OutFile.AddField("program", ExecutableDirectory + "/" + Executable.GetFileName()); OutFile.BeginArray("args"); { } OutFile.EndArray(); OutFile.AddField("stopAtEntry", true); OutFile.AddField("cwd", ExecutableDirectory); OutFile.BeginArray("environment"); { } OutFile.EndArray(); OutFile.AddField("externalConsole", true); switch (DebugMode) { case EDebugMode.VS: { OutFile.AddField("type", "cppvsdbg"); break; } case EDebugMode.GDB: { OutFile.AddField("type", "cppdbg"); OutFile.AddField("MIMode", "lldb"); break; } } } OutFile.EndObject(); } } } } else if (Project.ProjectFilePath.GetExtension() == ".csproj") { /* * foreach (ProjectTarget Target in Project.ProjectTargets) * { * foreach (UnrealTargetConfiguration Config in Target.ExtraSupportedConfigurations) * { * string TaskName = $"{Project.ProjectFilePath.GetFileNameWithoutExtension()} ({Config})"; * string BuildTaskName = $"{Project.ProjectFilePath.GetFileNameWithoutExtension()} {HostPlatform} {Config} Build"; * FileReference Executable = GetExecutableFilename(Project, Target, HostPlatform, Config); * * OutFile.BeginObject(); * { * OutFile.AddField("name", TaskName); * OutFile.AddField("type", "coreclr"); * OutFile.AddField("request", "launch"); * OutFile.AddField("preLaunchTask", BuildTaskName); * OutFile.AddField("program", Executable.ToString()); * OutFile.BeginArray("args"); * { * * } * OutFile.EndArray(); * } * OutFile.EndObject(); * } * } */ } } } OutFile.EndArray(); } OutFile.EndRootObject(); OutFile.Write(FileReference.Combine(VSCodeDir, "launch.json")); }