public void SetCombatInfo(ECombaterFaction casterFaction, IAttrHolder casterAttr) { this.casterFaction = casterFaction; }
public void Initialize(Vector2 origin, Vector2 target, ECombaterFaction faction) { this.faction = faction; transform.position = origin; transform.rotation = Quaternion.FromToRotation(Vector2.up, target - origin); }