public BaseClothItemEditor(IFbxItem _go, ECharacterResType type) { resType = type; gameObject = _go.Load <GameObject>(); if (gameObject.name == CharacterConst.Female) { baseFold = string.Format("{0}/{1}/{2}/{3}", CharacterConst.prefabPath, resType.ToString(), CharacterConst.Female, CharacterConst.Base); } else if (gameObject.name == CharacterConst.Male) { baseFold = string.Format("{0}/{1}/{2}/{3}", CharacterConst.prefabPath, resType.ToString(), CharacterConst.Male, CharacterConst.Base); } uMaterial = new EditorUmaMaterial_Base(); }
public EditorClothItem(IObjectBase _obj, IObjectBase diffuse, ECharacterResType type) { restype = type; obj = _obj; texture_diffuse = diffuse; Fold = string.Format("{0}/{1}/{2}/{3}", CharacterConst.prefabPath, restype.ToString(), SexName, obj.Name); string assetpath = string.Format("{0}/{1}/{2}/{3}/{4}.prefab", CharacterConst.prefabPath, restype.ToString(), SexName, obj.Name, obj.Name); prefab = new PrefabItem(assetpath); wearpos = obj.Name.Substring(2, 2); }
protected override void localLoadRes(object[] objs) { cm = objs[0] as ClothModel; tempCallback = objs[1] as CallBackWithParams <Object>; string sexFold = CharacterConst.Female; if (cm.sex == "01") { sexFold = CharacterConst.Male; } string prefab = string.Format("{0}/{1}/{2}/{3}", resType.ToString(), sexFold, cm.resname, cm.resname); Debug.Log(prefab); Object go = Resources.Load <Object>(prefab); tempCallback(go); }
protected override void localLoadRes(object[] objs) { tempData = objs[0] as CharacterData; tempcallback = objs[1] as CallBackWithParams <Object>; string sexFold = CharacterConst.Female; string name = CharacterConst.Female; if (tempData.sex == (int)EnumCharacterType.Charater_Male) { sexFold = CharacterConst.Male; name = CharacterConst.Male; } string prefab = string.Format("{0}/{1}/{2}", resType.ToString(), sexFold, name); Debug.Log(prefab); Object go = Resources.Load <Object>(prefab); tempcallback(go); }
public OverlayDataAsset CreatOverlay() { string fold = string.Format("{0}/{1}/{2}", baseFold, PartName, UMAUtils.Slot); string texturePath = string.Format("{0}/{1}/{2}/{3}_{4}.png", CharacterConst.rootPath, resType.ToString(), gameObject.name, gameObject.name, PartName); string filename = string.Format("{0}_{1}", gameObject.name, PartName); IObjectBase textureObj = new ObjectBase(texturePath); Texture2D t = textureObj.Load <Texture2D>(); (new CharacterTexture(texturePath)).Handle(); OverlayEditor oe = new OverlayEditor(fold, t, filename, uMaterial); OverlayDataAsset oda = oe.CreatOverlay(); return(oda); }
public ClothSlotOverlay(IObjectBase obj, Texture2D _diff, string Fold, EditorUmaMaterial mat, ECharacterResType type) { GameObject go = obj.Load <GameObject>(); slotMesh = go.GetComponentInChildren <SkinnedMeshRenderer>(); if (slotMesh == null) { throw new Exception(obj.Name + " could't find SkinnedMeshRenderer!!!"); } diff = _diff; Material[] ms = slotMesh.sharedMaterials; for (int i = 0; i < ms.Length; i++) { sharedMaterials.Add(ms[i].name); } slotMesh = go.GetComponentInChildren <SkinnedMeshRenderer>(); //slotMesh.sharedMaterial = null; //slotMesh.sharedMaterials = new Material[0]; baseName = go.name; slotFold = Fold + "/" + UMAUtils.Slot; overlayFold = Fold + "/" + UMAUtils.Overlay; Mat = mat; string comTexturePath = null; if (baseName.StartsWith("01")) {// male comTexturePath = string.Format("{0}/{1}/{2}/{3}_{4}.png", CharacterConst.rootPath, type.ToString(), CharacterConst.Male, CharacterConst.Male, CharacterConst.Common); } else {// female comTexturePath = string.Format("{0}/{1}/{2}/{3}_{4}.png", CharacterConst.rootPath, type.ToString(), CharacterConst.Female, CharacterConst.Female, CharacterConst.Common); } IObjectBase comt = new ObjectBase(comTexturePath); comTexture = comt.Load <Texture2D>(); (new CharacterTexture(comTexturePath)).Handle(); wearpos = int.Parse(baseName.Substring(2, 2)); }