示例#1
0
    /// <summary>
    /// Khi có người chơi gửi phỏm
    /// </summary>
    /// <param name="index">Người gửi phỏm</param>
    /// <param name="indexTo">Gửi phỏm đến người chơi</param>
    /// <param name="cardValue">Card sẽ gửi</param>
    /// <param name="melds">Phỏm ké gửi vào</param>
    public static void AddMeld(int index, int indexTo, int cardValue, int[] melds)
    {
        Meld meld = GetPlayer(indexTo).GetMeld(melds);

        if (meld != null)
        {
            ECard card = GetCard_FromHandPlayer(index, cardValue);
            GetPlayer(index).mCardHand.Remove(card);
            meld.meld.Add(card);

            game.UpdateHand(index, 0.5f);
            game.UpdateHand(indexTo, 0.5f);

            CheckRemoveGiveCard(index);

            card.UpdateParent(indexTo);
            return;
        }

        if (YourController.slotServer == index)
        {
            game.canRequestSort = true;
        }

        Debug.Log(index);
        Debug.Log(indexTo);
        foreach (Meld m in GameModelTLMN.GetPlayer(indexTo).mCardMelds)
        {
            Debug.Log(m.meld);
        }
        Debug.Log(cardValue);
        Debug.Log(melds);

        Debug.LogError("LỖI: Không thể tìm thấy phỏm để gửi");
    }
示例#2
0
    void _Discard(int index, int cardValue)
    {
        ECard card = GetCard_FromHandPlayer(index, cardValue);

        GetPlayer(index).mCardHand.Remove(card);
        GetPlayer(index).mCardTrash.Add(card);

        if (YourController.slotServer == index)
        {
            game.canRequestSort = true;
        }
        game.fullLaying = false;

        if (game.listGiveCard.Count > 0)
        {
            game.listGiveCard.Clear();
        }

        if (YourController.slotServer == index)
        {
            GameModelPhom.IndexInTurn     = GetNextPlayer(index).slotServer;
            GameModelPhom.IndexLastInTurn = index;
        }

        MiniState = EGameStateMini.stealCard_or_draw;

        card.UpdateParent(index);

        game.UpdateHand(index, 0.5f);

        SoundGamePhom.Instances.PlaySoundDisCard(GetPlayer(index), GetNextPlayer(index));
    }
示例#3
0
    /// <summary>
    /// Khi có người chơi ăn bài
    /// </summary>
    /// <param name="index">Index Người chơi ăn</param>
    /// <param name="indexLast">Index người chơi đánh bài</param>
    public static void StealCard(int index, int indexLast)
    {
        int   indexTrash = GetPlayer(indexLast).mCardTrash.Count - 1;
        ECard card       = GetPlayer(indexLast).mCardTrash[indexTrash];

        card.ChangeSide(index);

        GetPlayer(indexLast).mCardTrash.RemoveAt(indexTrash);
        GetPlayer(index).mCardHand.Add(card);

        if (YourController.slotServer == index)
        {
            game.canRequestSort = true;
        }
        game.stolen = false;

        game.HideClickCard();
        MiniState = EGameStateMini.discard;

        if (YourController.slotServer == index)
        {
            game.OnClickSort(game.btSorted.gameObject);
        }
        else
        {
            game.UpdateHand(index, 0.5f);
        }

        game.UpdateHand(GameModelTLMN.IndexLastInTurn, 0.5f);

        card.UpdateParent(index);
    }
示例#4
0
    /// <summary>
    /// Khi có người chơi ăn bài
    /// </summary>
    /// <param name="index">Index Người chơi ăn</param>
    /// <param name="indexLast">Index người chơi đánh bài</param>
    public static void StealCard(int index, int indexLast)
    {
        int   indexTrash = GetPlayer(indexLast).mCardTrash.Count - 1;
        ECard card       = GetPlayer(indexLast).mCardTrash[indexTrash];

        card.ChangeSide(index);
        bool isStealCard = SoundGamePhom.Instances.PlaySoundStealCard(GetPlayer(index), GetPlayer(indexLast));


        GetPlayer(indexLast).mCardTrash.RemoveAt(indexTrash);
        GetPlayer(index).mCardHand.Add(card);

        if (YourController.slotServer == index)
        {
            game.canRequestSort = true;
        }
        game.stolen = false;

        game.HideClickCard();
        MiniState = EGameStateMini.discard;

        if (YourController.slotServer == index)
        {
            if (isStealCard)
            {
                game.btSorted.gameObject.AddComponent <UIContainerAnonymous>();
            }
            game.OnClickSort(game.btSorted.gameObject);
        }
        else
        {
            game.UpdateHand(index, 0.5f);
        }

        game.UpdateHand(GameModelPhom.IndexLastInTurn, 0.5f);

        card.UpdateParent(index);
    }