public STextureDB(string inName, ECGTexture ePrmType, uint inFlags, Action <string, string, List <SFXTexture>, SCGTexture, CShader> inParserFunc) { szName = inName; nFlags = inFlags; ParserFunc = inParserFunc; eTextureType = ePrmType; }
public STextureDB(string inName, ECGTexture ePrmType, uint inFlags) { szName = inName; nFlags = inFlags; eTextureType = ePrmType; }