示例#1
0
 // Use this for initialization
 public virtual void Start()
 {
     motionNumbers    = new float[4];
     motionNumbers[0] = 0;
     motionNumbers[1] = 0;
     motionNumbers[2] = 1;
     motionNumbers[3] = 1;
     canvasGroup      = GetComponent <CanvasGroup>();
     rt     = ECCommons.SetComponent <RectTransform>(gameObject);
     events = ECCommons.SetComponent <ECUIEvent>(gameObject);
     if (childIndividual)
     {
         children.AddRange(GetComponentsInChildren <ECUIController>());
         children.RemoveAt(0);
         if (children.Count < 1)
         {
             childIndividual = false;
         }
     }
     if (colorMask)
     {
         graphics.AddRange(GetComponentsInChildren <Graphic>());
     }
     else if (GetComponent <Graphic>())
     {
         graphics.Add(GetComponent <Graphic>());
     }
     Invoke("Initialize", Time.deltaTime * iniDelay);
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     GetFile();
     view = ECCommons.SetComponent <NetworkView>(gameObject);
 }