public override void Execute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { time = animator.GetFloat("InStateTimer"); if (time > EnableTime && time < DisableTime && !Enabled) { EC.ColliderEnable(AttackNum); Enabled = true; } if (time > DisableTime && Enabled) { EC.ColliderUnable(AttackNum); Enabled = false; } }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { EC.ColliderUnable(AttackNum); }