示例#1
0
 public override void Execute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     time = animator.GetFloat("InStateTimer");
     if (time > EnableTime && time < DisableTime && !Enabled)
     {
         EC.ColliderEnable(AttackNum);
         Enabled = true;
     }
     if (time > DisableTime && Enabled)
     {
         EC.ColliderUnable(AttackNum);
         Enabled = false;
     }
 }
示例#2
0
 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     EC.ColliderUnable(AttackNum);
 }