public void Clear() { this.inArea = false; this.config = null; this.dealCounter = 0; this.state = EBattleShopState.eIdle; this.pveStack = null; }
private void OnMsg_BattleShop_waitServerMsgTimeOut(MobaMessage msg) { EBattleShopState eBattleShopState = (EBattleShopState)((int)msg.Param); if (eBattleShopState != EBattleShopState.eIdle) { string message = "服务器消息未返回,等待超时 state=" + eBattleShopState.ToString(); ClientLogger.Error(message); } }
public ShopInfo(SysBattleShopVo con, bool inA = false) { this.bOpen = false; this.inArea = inA; this.config = con; this.dealCounter = 0; this.state = EBattleShopState.eIdle; this.pveStack = new Stack <RollbackInfo>(); this.ShopItems = BattleEquipTools_config.GetShopItems(con); }
private void OnMsg_BattleShop_shopStateChanged(MobaMessage msg) { EBattleShopState eBattleShopState = (EBattleShopState)((int)msg.Param); if (this.shopState != eBattleShopState) { this.shopState = eBattleShopState; this.RefreshUI_btnBuy(); this.RefreshUI_btnSell(); this.RefreshUI_btnRollback(); } }
private void DoSell(MsgData_BattleShop_sell sellInfo) { string text = null; if (sellInfo == null || sellInfo.curShop == null) { text = BattleEquipTools_config.Notice_SystemError; } else if (sellInfo.targetItem == null) { text = BattleEquipTools_config.Notice_SystemError; } else { EBattleShopState state = sellInfo.curShop.State; if (state != EBattleShopState.eIdle) { text = BattleEquipTools_config.Notice_ShopBusy; } } if (text == null) { ItemInfo targetItem = sellInfo.targetItem; MsgData_BattleShop_onOP param = new MsgData_BattleShop_onOP { op = EBattleShopOP.eSell, shopType = sellInfo.curShop.ShopType, targetItem = targetItem.ID, itemInfo = targetItem }; MobaMessageManagerTools.SendClientMsg(ClientC2C.BattleShop_onOP, param, false); List <string> recommendItems = ModelManager.Instance.Get_BattleShop_rItems(); if (BattleEquipTools_op.IsOnLineBattle()) { BattleEquipTools_op.DoPvpSell(sellInfo.curShop, targetItem, recommendItems); } else { Units player = MapManager.Instance.GetPlayer(); List <ItemInfo> possessItemsP = ModelManager.Instance.Get_BattleShop_pItems(); BattleEquipTools_op.DoPveSell(sellInfo.curShop, player, targetItem, possessItemsP); } } else if (!text.Equals(BattleEquipTools_config.Notice_ShopBusy)) { Singleton <TipView> .Instance.ShowViewSetText(text, 1f); } }
private void InitData() { this.curPosseessItem = ModelManager.Instance.Get_BattleShop_curPItem(); this.curShopItem = ModelManager.Instance.Get_BattleShop_curSItem(); this.tItem = ModelManager.Instance.Get_BattleShop_curTItem(); this.wallet = ModelManager.Instance.Get_BattleShop_money(); this.playerAlive = ModelManager.Instance.Get_BattleShop_playerAlive(); ShopInfo shopInfo = ModelManager.Instance.Get_BattleShop_openShop(); this.brawlCanBuy = ModelManager.Instance.Get_BattleShop_brawlCanBuy(); if (shopInfo != null) { this.withDistance = shopInfo.InArea; this.dealCounter = shopInfo.DealCounter; this.shopState = shopInfo.State; } }
private void DoRollback(MsgData_BattleShop_rollback rollbackInfo) { ShopInfo shopInfo = null; string text = null; if (rollbackInfo == null || rollbackInfo.curShop == null) { text = BattleEquipTools_config.Notice_outOfShoppingArea; } else { shopInfo = rollbackInfo.curShop; EBattleShopState state = shopInfo.State; if (state != EBattleShopState.eIdle) { text = BattleEquipTools_config.Notice_ShopBusy; } } if (string.IsNullOrEmpty(text)) { MsgData_BattleShop_onOP param = new MsgData_BattleShop_onOP { op = EBattleShopOP.eRevert, shopType = shopInfo.ShopType }; MobaMessageManagerTools.SendClientMsg(ClientC2C.BattleShop_onOP, param, false); if (BattleEquipTools_op.IsOnLineBattle()) { BattleEquipTools_op.DoPvpRollback(); } else { Units player = MapManager.Instance.GetPlayer(); BattleEquipTools_op.DoPveRollback(shopInfo, player); } } else if (!text.Equals(BattleEquipTools_config.Notice_ShopBusy)) { Singleton <TipView> .Instance.ShowViewSetText(text, 1f); } }
public MsgData_BattelShop_setShopState(TeamType type, EBattleShopState state) { this.shopType = type; this.shopState = state; }
private void DoBuy(MsgData_BattleShop_buy buyInfo) { string text = string.Empty; ShopInfo shopInfo = null; bool flag = ModelManager.Instance.Get_BattleShop_playerAlive(); int num = ModelManager.Instance.Get_BattleShop_money(); List <ItemInfo> list = ModelManager.Instance.Get_BattleShop_pItems(); string text2 = null; if (buyInfo == null || !buyInfo.Valid) { text2 = BattleEquipTools_config.Notice_outOfShoppingArea; } else { shopInfo = buyInfo.CurShop; EBattleShopState state = shopInfo.State; if (state != EBattleShopState.eIdle) { text2 = BattleEquipTools_config.Notice_ShopBusy; } else if (!ModelManager.Instance.Get_BattleShop_brawlCanBuy()) { text2 = BattleEquipTools_config.Notice_brawl; } else if (num < buyInfo.RealPrice) { text2 = BattleEquipTools_config.Notice_DeficientMoney; } else if (list.Count >= 6 && !buyInfo.Cheaper) { text2 = BattleEquipTools_config.Notice_DeficientSpace; } else if (flag && !shopInfo.InArea) { text2 = BattleEquipTools_config.Notice_outOfShoppingArea; } else { text = buyInfo.TargetID; } } if (text2 == null) { AudioMgr.PlayUI("Play_Shop_Buy", null, false, false); MsgData_BattleShop_onOP param = new MsgData_BattleShop_onOP { op = EBattleShopOP.eBuy, shopType = shopInfo.ShopType, targetItem = text, realPrice = buyInfo.RealPrice }; MobaMessageManagerTools.SendClientMsg(ClientC2C.BattleShop_onOP, param, false); if (BattleEquipTools_op.IsOnLineBattle()) { BattleEquipTools_op.DoPvpBuy(shopInfo, text); } else { Units player = MapManager.Instance.GetPlayer(); BattleEquipTools_op.DoPveBuy(shopInfo, player, text, list, buyInfo.RealPrice); } } else if (!text2.Equals(BattleEquipTools_config.Notice_ShopBusy)) { Singleton <TipView> .Instance.ShowViewSetText(text2, 1f); } }