示例#1
0
    public void PlayBGM(EAudioList audio, EFadeType type, float sec)
    {
        m_nowBgmIndex ^= 1;
        bool inFade  = false;
        bool outFade = false;

        switch (type)
        {
        case EFadeType.In:
            inFade = true;
            break;

        case EFadeType.Out:
            outFade = true;
            break;

        case EFadeType.InOut:
            StartCoroutine(FadeInOut(audio, sec));
            return;

            break;

        case EFadeType.Cross:
            inFade = outFade = true;
            break;
        }
        m_bgm[m_nowBgmIndex ^ 1].GetComponent <CAudio>().Stop(outFade, sec);
        m_bgm[m_nowBgmIndex].GetComponent <CAudio>().Play(m_audioClips[(int)audio], inFade, sec, true);
    }
示例#2
0
    public void PlaySE(EAudioList audio)
    {
        GameObject newSE = new GameObject("SE ");

        newSE.AddComponent <CAudio>();
        newSE.transform.parent = transform;
        newSE.GetComponent <CAudio>().PlayAndDestroy(m_audioClips[(int)audio]);
    }
示例#3
0
 //フェードインのあとにフェードアウトする
 IEnumerator FadeInOut(EAudioList audio, float sec)
 {
     m_bgm[m_nowBgmIndex ^ 1].GetComponent <CAudio>().Stop(true, sec / 2);
     for (float timer = 0; timer < sec / 2; timer += Time.deltaTime)
     {
         yield return(0);
     }
     m_bgm[m_nowBgmIndex].GetComponent <CAudio>().Play(m_audioClips[(int)audio], true, sec / 2, true);
 }
示例#4
0
 //Channelがnoneだと制御しないゲームオブジェクトを作成させる。
 public void PlaySE(EAudioList audio, ESEChannelList channnel, bool isLoop)
 {
     switch (channnel)
     {
     case ESEChannelList._1:
     case ESEChannelList._2:
     case ESEChannelList._3:
     case ESEChannelList._4:
     case ESEChannelList._5:
     case ESEChannelList._6:
     case ESEChannelList._7:
     case ESEChannelList._8:
         m_seChannel[(int)channnel].GetComponent <CAudio>().Play(m_audioClips[(int)audio], false, 0, isLoop);
         m_seChannel[(int)channnel].GetComponent <CAudio>().SetVolume(0, 1, false);
         break;
     }
 }
示例#5
0
    //enumと連動させてファイルネーム取得する
    static public string GetFileName(EAudioList value)
    {
        string[] values =
        {
            "Sound/BGM/Bgm01",
            "Sound/BGM/Bgm02",
            "Sound/BGM/Bgm03",
            "Sound/BGM/Bgm04",
            "Sound/SE/SE01",
            "Sound/SE/SE02",
            "Sound/SE/SE03",
            "Sound/SE/SE04",
            "Sound/SE/SE05",
            "Sound/SE/SE06",
            "Sound/SE/SE07",
            "Sound/SE/SE08",
            "Sound/SE/SE09",
            "Sound/SE/SE10",
            "Sound/SE/SE11",
            "Sound/SE/SE12",
            "Sound/SE/SE13",
            "Sound/SE/SE14",
            "Sound/SE/SE15",
            "Sound/SE/SE16",
            "Sound/SE/SE17",
            "Sound/SE/SE18",
            "Sound/SE/SE19",
            "Sound/SE/SE20",
            "Sound/SE/SE21",
            "Sound/SE/SE22",
            "Sound/SE/SE23",
            "Sound/SE/SE24",
            "Sound/SE/SE25",
            "Sound/SE/SE26",
            "Sound/SE/SE27",
            "Sound/SE/SE28",
            null
        };

        return(values[(int)value]);
    }