示例#1
0
 public void pushHapticState(EAll4HapticState hs)
 {
     if (hapticStackIndex == hapticState.Length)
     {
         EAll4HapticState[] newHaptics = new EAll4HapticState[hapticState.Length + 1];
         Array.Copy(hapticState, newHaptics, hapticState.Length);
         hapticState = newHaptics;
     }
     hapticState[hapticStackIndex++] = hs;
 }
示例#2
0
 public void pushHapticState(EAll4HapticState haptics)
 {
 }
示例#3
0
        public static void updateLightBar(IEAll4Device ieAll4Device, int deviceNum, ControllerState cState, EAll4StateExposed eState, Mouse tp)
        {
            EAll4Color color;

            if (!defaultLight && !forcelight[deviceNum])
            {
                if (Global.ShiftColorOn[deviceNum] && Global.ShiftModifier[deviceNum] > 0 && shiftMod(ieAll4Device, deviceNum, cState, eState, tp))
                {
                    color = Global.ShiftColor[deviceNum];
                }
                else
                {
                    if (Global.Rainbow[deviceNum] > 0)
                    {                                                      // Display rainbow
                        DateTime now = DateTime.UtcNow;
                        if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
                        {
                            oldnow = now;
                            if (ieAll4Device.Charging)
                            {
                                counters[deviceNum] -= 1.5 * 3 / Global.Rainbow[deviceNum];
                            }
                            else
                            {
                                counters[deviceNum] += 1.5 * 3 / Global.Rainbow[deviceNum];
                            }
                        }
                        if (counters[deviceNum] < 0)
                        {
                            counters[deviceNum] = 180000;
                        }
                        if (counters[deviceNum] > 180000)
                        {
                            counters[deviceNum] = 0;
                        }
                        if (Global.LedAsBatteryIndicator[deviceNum])
                        {
                            color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * ieAll4Device.Battery));
                        }
                        else
                        {
                            color = HuetoRGB((float)counters[deviceNum] % 360, 255);
                        }
                    }
                    else if (Global.LedAsBatteryIndicator[deviceNum])
                    {
                        //if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
                        {
                            EAll4Color fullColor = Global.MainColor[deviceNum];
                            EAll4Color lowColor  = Global.LowColor[deviceNum];

                            color = Global.getTransitionedColor(lowColor, fullColor, (uint)ieAll4Device.Battery);
                        }
                    }
                    else
                    {
                        color = Global.MainColor[deviceNum];
                    }


                    if (ieAll4Device.Battery <= Global.FlashAt[deviceNum] && !defaultLight && !ieAll4Device.Charging)
                    {
                        if (!(Global.FlashColor[deviceNum].Red == 0 &&
                              Global.FlashColor[deviceNum].Green == 0 &&
                              Global.FlashColor[deviceNum].Blue == 0))
                        {
                            color = Global.FlashColor[deviceNum];
                        }
                        if (Global.FlashType[deviceNum] == 1)
                        {
                            if (fadetimer[deviceNum] <= 0)
                            {
                                fadedirection[deviceNum] = true;
                            }
                            else if (fadetimer[deviceNum] >= 100)
                            {
                                fadedirection[deviceNum] = false;
                            }
                            if (fadedirection[deviceNum])
                            {
                                fadetimer[deviceNum] += 1;
                            }
                            else
                            {
                                fadetimer[deviceNum] -= 1;
                            }
                            color = Global.getTransitionedColor(color, new EAll4Color(0, 0, 0), fadetimer[deviceNum]);
                        }
                    }

                    if (Global.IdleDisconnectTimeout[deviceNum] > 0 && Global.LedAsBatteryIndicator[deviceNum] && (!ieAll4Device.Charging || ieAll4Device.Battery >= 100))
                    {//Fade lightbar by idle time
                        TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - ieAll4Device.lastActive.Ticks);
                        double   botratio  = timeratio.TotalMilliseconds;
                        double   topratio  = TimeSpan.FromSeconds(Global.IdleDisconnectTimeout[deviceNum]).TotalMilliseconds;
                        double   ratio     = ((botratio / topratio) * 100);
                        if (ratio >= 50 && ratio <= 100)
                        {
                            color = Global.getTransitionedColor(color, new EAll4Color(0, 0, 0), (uint)((ratio - 50) * 2));
                        }
                        else if (ratio >= 100)
                        {
                            color = Global.getTransitionedColor(color, new EAll4Color(0, 0, 0), 100);
                        }
                    }
                    if (ieAll4Device.Charging && ieAll4Device.Battery < 100)
                    {
                        switch (Global.ChargingType[deviceNum])
                        {
                        case 1:
                            if (fadetimer[deviceNum] <= 0)
                            {
                                fadedirection[deviceNum] = true;
                            }
                            else if (fadetimer[deviceNum] >= 105)
                            {
                                fadedirection[deviceNum] = false;
                            }
                            if (fadedirection[deviceNum])
                            {
                                fadetimer[deviceNum] += .1;
                            }
                            else
                            {
                                fadetimer[deviceNum] -= .1;
                            }
                            color = Global.getTransitionedColor(color, new EAll4Color(0, 0, 0), fadetimer[deviceNum]);
                            break;

                        case 2:
                            counters[deviceNum] += .167;
                            color = HuetoRGB((float)counters[deviceNum] % 360, 255);
                            break;

                        case 3:
                            color = Global.ChargingColor[deviceNum];
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
            else if (forcelight[deviceNum])
            {
                color = forcedColor[deviceNum];
            }
            else if (shuttingdown)
            {
                color = new EAll4Color(0, 0, 0);
            }
            else
            {
                if (ieAll4Device.ConnectionType == ConnectionType.BT)
                {
                    color = new EAll4Color(32, 64, 64);
                }
                else
                {
                    color = new EAll4Color(0, 0, 0);
                }
            }
            bool distanceprofile = (Global.ProfilePath[deviceNum].ToLower().Contains("distance") || Global.tempprofilename[deviceNum].ToLower().Contains("distance"));

            if (distanceprofile && !defaultLight)
            { //Thing I did for Distance
                float rumble = ieAll4Device.LeftHeavySlowRumble / 2.55f;
                byte  max    = Math.Max(color.Red, Math.Max(color.Green, color.Blue));
                if (ieAll4Device.LeftHeavySlowRumble > 100)
                {
                    color = Global.getTransitionedColor(new EAll4Color(max, max, 0), new EAll4Color(255, 0, 0), rumble);
                }
                else
                {
                    color = Global.getTransitionedColor(color, Global.getTransitionedColor(new EAll4Color(max, max, 0), new EAll4Color(255, 0, 0), 39.6078f), ieAll4Device.LeftHeavySlowRumble);
                }
            }
            EAll4HapticState haptics = new EAll4HapticState
            {
                LightBarColor = color
            };

            if (haptics.IsLightBarSet())
            {
                if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
                {
                    haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
                    haptics.LightBarExplicitlyOff    = true;
                }
                else if (ieAll4Device.Battery <= Global.FlashAt[deviceNum] && Global.FlashType[deviceNum] == 0 && !defaultLight && !ieAll4Device.Charging)
                {
                    int level = ieAll4Device.Battery / 10;
                    //if (level >= 10)
                    //level = 0; // all values of ~0% or >~100% are rendered the same
                    haptics.LightBarFlashDurationOn  = BatteryIndicatorDurations[level, 0];
                    haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
                }
                else if (distanceprofile && ieAll4Device.LeftHeavySlowRumble > 155) //also part of Distance
                {
                    haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-ieAll4Device.LeftHeavySlowRumble + 265));
                    haptics.LightBarExplicitlyOff    = true;
                }
                else
                {
                    //haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
                    haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
                    haptics.LightBarExplicitlyOff    = true;
                }
            }
            else
            {
                haptics.LightBarExplicitlyOff = true;
            }
            if (ieAll4Device.LightBarOnDuration != haptics.LightBarFlashDurationOn && ieAll4Device.LightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
            {
                haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
            }
            if (ieAll4Device.LightBarOnDuration == 1) //helps better reset the color
            {
                System.Threading.Thread.Sleep(5);
            }
            ieAll4Device.pushHapticState(haptics);
        }