// Update is called once per frame
 void Update()
 {
     if (oldAct != newAct)
     {
         oldAct = newAct;
         SetAct(newAct);
     }
 }
    void SetAct(EAct act)
    {
        string actStr = _actions[(int)act];

        if (_animtor1 != null)
        {
            _animtor1.SetTrigger(actStr);
        }

        if (_animtor2 != null)
        {
            _animtor2.SetTrigger(actStr);
        }
    }