public void OnDisconnected(string strReason, Network.Connection connection) { this.connectionQueue.RemoveConnection(connection); ConnectionAuth.OnDisconnect(connection); SteamServer.EndSession(connection.userid); EACServer.OnLeaveGame(connection); BasePlayer basePlayer = connection.player as BasePlayer; if (basePlayer) { Interface.CallHook("OnPlayerDisconnected", basePlayer, strReason); basePlayer.OnDisconnected(); } }
public void OnDisconnected(string strReason, Network.Connection connection) { this.connectionQueue.RemoveConnection(connection); ConnectionAuth.OnDisconnect(connection); Global.get_SteamServer().get_Auth().EndSession((ulong)connection.userid); EACServer.OnLeaveGame(connection); BasePlayer player = connection.player as BasePlayer; if (!Object.op_Implicit((Object)player)) { return; } Interface.CallHook("OnPlayerDisconnected", (object)player, (object)strReason); player.OnDisconnected(); }
public void OUT_OnDisconnected(string reason, Connection conn) { if (BaseClient?.IsConnected() == true) { ConsoleSystem.LogWarning("[VirtualServer]: Соеденение с игровым клиентом разорвано: " + reason); BaseClient?.Disconnect(reason, false); if (BaseClient != null & BaseClient.Connection != null) { BaseClient.Connection.decryptIncoming = false; BaseClient.Connection.encryptOutgoing = false; } NetworkManager.Instance.OnDisconnected(); ConnectionInformation = null; LastEntityNUM = 0; } EACServer.OnLeaveGame(conn); }