void MakeInstance() { if (instance == null) { instance = this; } }
public void UseDynamite(IPlayer sender, Dynamite dynamite) { if (!this.open) { this.open = true; this.Game.Cellar.Show(); sender.Inventory.Remove(dynamite); } }
void OnTriggerEnter(Collider other) { if(other.gameObject.GetComponent("Client") != null) //You can change this script to any script that only the player has { Debug.Log("Colliding"); if (PowerUpType == (int) PowerUps.LT_TRANS) { Transporter trans = new Transporter(); trans.Activate(character, spawnpoint); } else if(PowerUpType == (int) PowerUps.LT_EXPL) { Dynamite exp = new Dynamite(); exp.Activate(); } } }
void Update() { toolUseTimer -= Time.deltaTime; if (toolUseTimer <= 0f && (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.X))) { if (currentTool == ToolType.Dynamite && dynamiteCount > 0) { dynamiteCount -= 1; Dynamite dynamite = Instantiate(dynamitePrefab); dynamite.transform.SetParent(transform.parent, false); dynamite.Initialize( (int)(transform.localPosition.x + 0.5f), (int)(transform.localPosition.y + 0.5f), mapGrid ); toolUseTimer = dynamite.UseInterval; UIManager.main.UseTool(currentTool); } else if (currentTool == ToolType.Bomb && bombCount > 0) { bombCount -= 1; Dynamite bomb = Instantiate(bombPrefab); bomb.transform.SetParent(transform.parent, false); bomb.Initialize( (int)(transform.localPosition.x + 0.5f), (int)(transform.localPosition.y + 0.5f), mapGrid ); toolUseTimer = bomb.UseInterval; UIManager.main.UseTool(currentTool); } else if (currentTool == ToolType.Block && blockCount > 0) { blockCount -= 1; toolUseTimer = wallPrefab.UseInterval; UIManager.main.UseTool(currentTool); mapGrid.PlaceWall( (int)(transform.localPosition.x + 0.5f), (int)(transform.localPosition.y + 0.5f) ); } } }
public void OnDynamiteIgnite(Dynamite dynamite) { this.m_Dynamite = dynamite; this.m_Animator.SetTrigger(this.m_TorchIgniteHash); }
void DropDynamite() { Dynamite dynamite = Instantiate(Dynamite, new Vector3(transform.position.x, transform.position.y, -.05f), transform.rotation); dynamite.SetMaximumRange(collected); }