public override void DetectCollisions(IPhysicObject po, System.Collections.Generic.List <IPhysicObject> resp) { BulletPhysicObject BulletPhysicObject = po as BulletPhysicObject; contactcallbac.objs = new List <IPhysicObject>(); world.ContactTest(BulletPhysicObject.Body, contactcallbac); resp = contactcallbac.objs; }