void OnEnable() { // Binds the dynamic resolution policy defined above. DynamicResolutionHandler.SetDynamicResScaler(SetScaleDirect, DynamicResScalePolicyType.ReturnsMinMaxLerpFactor); // if (GraphicsSettings.currentRenderPipeline is HDRenderPipelineAsset hdrp) // { // hdrp. // } }
void OnEnable() { // Binds the dynamic resolution policy defined above. DynamicResolutionHandler.SetDynamicResScaler(SetDynamicResolutionScale, DynamicResScalePolicyType.ReturnsMinMaxLerpFactor); }