// <summary> // Performs path planning for the next path segment by utilizing a DynamicPathThreadJob // that calculates the path in the background // </summary> public void PathPlanNextSegment() { bool noItem = (GetComponent <PowerUp>().powerUp == ""); //Check if the next path segment needs to be calculated in a thread if (jobInProgress == false && nextWayPoints == null && dynamicReplan == false) { //trigger thread job for this car to obtain the next set of waypoints Node pathStartNode; if (currentThreadJob.destinationNode == PathPlanningDataStructures.graph.endNode) { pathStartNode = startNode; } else { pathStartNode = currentThreadJob.destinationNode; } currentThreadJob = new DynamicPathThreadJob(pathStartNode, PathPlanningDataStructures.graph.endNode, closedNodes, 12.0f, noItem); currentThreadJob.Start(); jobInProgress = true; } else if (jobInProgress == false && dynamicReplan) { Node pathStartNode; if (currentThreadJob.destinationNode == PathPlanningDataStructures.graph.endNode) { pathStartNode = startNode; } else { pathStartNode = PathPlanningDataStructures.graph.getClosestNode(transform.position + 3 * transform.forward); } currentThreadJob = new DynamicPathThreadJob(pathStartNode, PathPlanningDataStructures.graph.endNode, closedNodes, 5.0f, noItem); currentThreadJob.Start(); jobInProgress = true; } //Check if in progress thread has completed the path calculation if (jobInProgress) { if (currentThreadJob.isFinished()) { if (dynamicReplan) { dynamicWayPoints = currentThreadJob.getPathWayPoints(); nextWayPoints = null; } else { nextWayPoints = currentThreadJob.getPathWayPoints(); dynamicWayPoints = null; } closedNodes = currentThreadJob.getClosedNodes(); jobInProgress = false; } } }
// <summary> // Performs path planning for the first path segment by utilizing a DynamicPathThreadJob // and waiting for it to complete // </summary> public void PathPlanInitialSegment() { //first triggered thread job for this car startNode = PathPlanningDataStructures.graph.getClosestNode (transform.position); currentThreadJob = new DynamicPathThreadJob (startNode, PathPlanningDataStructures.graph.endNode, closedNodes, 15.0f, true); currentThreadJob.Start(); currentThreadJob.Join(); currentWayPoints = currentThreadJob.getPathWayPoints(); usesWaypoints = new bool[currentWayPoints.Count]; for (int i = 0; i < usesWaypoints.Length; i++) { usesWaypoints [i] = true; } closedNodes = currentThreadJob.getClosedNodes (); //indicate that next path segment needs to calculated jobInProgress = false; dynamicReplan = false; }
// <summary> // Performs path planning for the first path segment by utilizing a DynamicPathThreadJob // and waiting for it to complete // </summary> public void PathPlanInitialSegment() { //first triggered thread job for this car startNode = PathPlanningDataStructures.graph.getClosestNode(transform.position); currentThreadJob = new DynamicPathThreadJob(startNode, PathPlanningDataStructures.graph.endNode, closedNodes, 15.0f, true); currentThreadJob.Start(); currentThreadJob.Join(); currentWayPoints = currentThreadJob.getPathWayPoints(); usesWaypoints = new bool[currentWayPoints.Count]; for (int i = 0; i < usesWaypoints.Length; i++) { usesWaypoints [i] = true; } closedNodes = currentThreadJob.getClosedNodes(); //indicate that next path segment needs to calculated jobInProgress = false; dynamicReplan = false; }