// Use this for initialization void Start() { //Find dynamic music object music = GameObject.FindGameObjectWithTag("Music").GetComponent <DynamicMusic>(); volume2D = music.GetVolume(false); volume3D = music.GetVolume(true); //List of audio sources in relevant speakers sources = new List <AudioSource>(); foreach (GameObject s in speakersOn) { sources.Add(s.GetComponent <AudioSource>()); } }