示例#1
0
        protected override void OnMouseDown(MouseEventArgs mevent)
        {
            //base.OnMouseDown(mevent);
            if (DesignMode)
            {
                return;
            }

            MouseState oldmousestate = MouseState;

            if (IsCurorInCircle())
            {
                if (mevent.Button == MouseButtons.Left)
                {
                    times           = 10;
                    MouseState      = MouseState.DOWN;
                    m_Timer.Enabled = true;
                    m_Timer.Start();
                }
            }
            else
            {
                MouseState = MouseState.OUT;
            }

            if (oldmousestate != MouseState)
            {
                this.Invalidate();
            }
        }
示例#2
0
        protected override void OnMouseMove(MouseEventArgs mevent)
        {
            //base.OnMouseMove(mevent);
            if (DesignMode)
            {
                return;
            }

            MouseState oldMouseState = MouseState;

            if (IsCurorInCircle())
            {
                if (mevent.Button == MouseButtons.Left)
                {
                    MouseState = MouseState.DOWN;
                }
                else
                {
                    MouseState = MouseState.HOVER;
                }
            }
            else
            {
                MouseState = MouseState.OUT;
            }

            if (oldMouseState != MouseState)
            {
                this.Invalidate();
            }
        }