public void BitmapCompressFullResize() { var b1 = new PixelBitmapContent <Color>(16, 16); Fill(b1, Color.Red); var b2 = new Dxt1BitmapContent(8, 8); BitmapContent.Copy(b1, b2); }
void BitmapCompressFullResize <T>(T color1) where T : struct, IEquatable <T> { var b1 = new PixelBitmapContent <T>(16, 16); Fill(b1, color1); var b2 = new Dxt1BitmapContent(8, 8); BitmapContent.Copy(b1, b2); }
/// <summary> /// Converts a DigitalRune <see cref="Image"/> to an XNA <see cref="BitmapContent"/>. /// </summary> /// <param name="image">The <see cref="Image"/>.</param> /// <returns>The <see cref="BitmapContent"/>.</returns> public static BitmapContent ToContent(Image image) { BitmapContent content; switch (image.Format) { case DataFormat.R8G8B8A8_UNORM: case DataFormat.R8G8B8A8_UNORM_SRGB: content = new PixelBitmapContent <Color>(image.Width, image.Height); break; case DataFormat.B5G6R5_UNORM: content = new PixelBitmapContent <Bgr565>(image.Width, image.Height); break; #if !MONOGAME case DataFormat.B5G5R5A1_UNORM: content = new PixelBitmapContent <Bgra5551>(image.Width, image.Height); break; #endif case DataFormat.B4G4R4A4_UNORM: content = new PixelBitmapContent <Bgra4444>(image.Width, image.Height); break; case DataFormat.BC1_UNORM: case DataFormat.BC1_UNORM_SRGB: content = new Dxt1BitmapContent(image.Width, image.Height); break; case DataFormat.BC2_UNORM: case DataFormat.BC2_UNORM_SRGB: content = new Dxt3BitmapContent(image.Width, image.Height); break; case DataFormat.BC3_UNORM: case DataFormat.BC3_UNORM_SRGB: content = new Dxt5BitmapContent(image.Width, image.Height); break; case DataFormat.R8G8_SNORM: content = new PixelBitmapContent <NormalizedByte2>(image.Width, image.Height); break; case DataFormat.R8G8B8A8_SNORM: content = new PixelBitmapContent <NormalizedByte4>(image.Width, image.Height); break; #if !MONOGAME case DataFormat.R10G10B10A2_UNORM: content = new PixelBitmapContent <Rgba1010102>(image.Width, image.Height); break; case DataFormat.R16G16_UNORM: content = new PixelBitmapContent <Rg32>(image.Width, image.Height); break; case DataFormat.R16G16B16A16_UNORM: content = new PixelBitmapContent <Rgba64>(image.Width, image.Height); break; case DataFormat.A8_UNORM: case DataFormat.R8_UNORM: content = new PixelBitmapContent <Alpha8>(image.Width, image.Height); break; #endif case DataFormat.R32_FLOAT: content = new PixelBitmapContent <float>(image.Width, image.Height); break; case DataFormat.R32G32_FLOAT: content = new PixelBitmapContent <Vector2>(image.Width, image.Height); break; case DataFormat.R32G32B32A32_FLOAT: content = new PixelBitmapContent <Vector4>(image.Width, image.Height); break; case DataFormat.R16_FLOAT: content = new PixelBitmapContent <HalfSingle>(image.Width, image.Height); break; case DataFormat.R16G16_FLOAT: content = new PixelBitmapContent <HalfVector2>(image.Width, image.Height); break; case DataFormat.R16G16B16A16_FLOAT: content = new PixelBitmapContent <HalfVector4>(image.Width, image.Height); break; #if MONOGAME case DataFormat.PVRTCI_2bpp_RGB: content = new PvrtcRgb2BitmapContent(image.Width, image.Height); break; case DataFormat.PVRTCI_4bpp_RGB: content = new PvrtcRgb4BitmapContent(image.Width, image.Height); break; case DataFormat.PVRTCI_2bpp_RGBA: content = new PvrtcRgba2BitmapContent(image.Width, image.Height); break; case DataFormat.PVRTCI_4bpp_RGBA: content = new PvrtcRgba4BitmapContent(image.Width, image.Height); break; case DataFormat.ETC1: content = new Etc1BitmapContent(image.Width, image.Height); break; //case DataFormat.ATC_RGB: Not supported in MonoGame. case DataFormat.ATC_RGBA_EXPLICIT_ALPHA: content = new AtcExplicitBitmapContent(image.Width, image.Height); break; case DataFormat.ATC_RGBA_INTERPOLATED_ALPHA: content = new AtcInterpolatedBitmapContent(image.Width, image.Height); break; #endif default: string message = string.Format("The texture format {0} is not supported in MonoGame.", image.Format); throw new NotSupportedException(message); // Not supported: // SurfaceFormat.HdrBlendable // Only needed as render target format. // SurfaceFormat.Bgr32 // Only used as WPF render target. // SurfaceFormat.Bgra32 // Only used as WPF render target. // SurfaceFormat.Dxt1a } Debug.Assert(content != null); #if !MONOGAME // content.GetPixelData() is null in MonoGame. Debug.Assert(image.Data.Length == content.GetPixelData().Length); #endif content.SetPixelData(image.Data); return(content); }