void OnEnable() { if (!SystemInfo.graphicsDeviceVersion.StartsWith("OpenGL")) { enabled = false; return; } sdiEnabled = false; IOCoroutine = SdiIOCoroutine(); #if !UNITY_EDITOR if (!DvpOptions.Load(DvpOptions.ConfigFileName, ref options)) { DvpOptions.Save(DvpOptions.ConfigFileName, options); } #endif StartCoroutine(IOCoroutine); }