private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <DustDropper>() != null) { _activeDropper = collision.GetComponent <DustDropper>(); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <DustDropper>() == _activeDropper) { _activeDropper = null; } }