void Start() { for (int i = 0; i < count; ++i) { GameObject overrideDuplicationElement = GetOverrideDuplicationElement(i); GameObject prefab = (overrideDuplicationElement != null) ? overrideDuplicationElement : this.gameObject; prefab.SetActive(true); GameObject clone = GameObject.Instantiate(prefab) as GameObject; clone.name = gameObject.name + "_Clone_" + i; clone.transform.SetParent(this.transform.parent); clone.transform.localPosition = this.transform.localPosition + offset * (i + 1); clone.transform.localScale = (i % 2 == 1) ? Vector3.one : oddLocalScale; clone.transform.localRotation = Quaternion.identity; DuplicationUtility clonedDuplicationUtility = clone.GetComponent <DuplicationUtility>(); if (clonedDuplicationUtility != null) { Destroy(clonedDuplicationUtility); } } HidePrefabs(); }
static void Main(string[] args) { Console.WriteLine("FileDuplication Utility"); Console.WriteLine(); bool bShowDuplicates = true; string sFileDatabaseFile = ""; string sTarget = ""; for (int i = 0; i < args.Length; i++) { if (args[i] == "-d" && i < args.Length - 1) { sFileDatabaseFile = args[++i]; } else if (args[i] == "-q") { bShowDuplicates = false; } else { sTarget = args[i]; } } FileDatabase fileDatabase = null; if (sFileDatabaseFile == "") { fileDatabase = new FileDatabase(); } else { if (File.Exists(sFileDatabaseFile)) { fileDatabase = DuplicationUtility.LoadFileDatabase(sFileDatabaseFile); } if (fileDatabase == null) { fileDatabase = new FileDatabase(); } } if (sTarget != "") { if (File.Exists(sTarget)) { DuplicationUtility.AddFileToDatabase(fileDatabase, sTarget); } if (Directory.Exists(sTarget)) { DuplicationUtility.AddDirectoryToDatabase(fileDatabase, sTarget); } if (sFileDatabaseFile != "") { DuplicationUtility.SaveFileDatabase(fileDatabase, sFileDatabaseFile); } } if (bShowDuplicates) { List <DuplicateRecord> lstDuplicates = fileDatabase.GetDuplicateRecords(); foreach (DuplicateRecord dr in lstDuplicates) { Console.WriteLine(":{0}", dr.Hash); foreach (FileMetaData fmd in dr.DuplicatedFiles) { Console.WriteLine("\t{0}", fmd.FilePath); } } } }