示例#1
0
        public static void OnGUI()
        {
            if (!loaded)
            {
                LoadPrefs();
            }
            EditorGUILayout.LabelField("Newly created splines:", EditorStyles.boldLabel);
            startInCreationMode  = EditorGUILayout.Toggle("Start in Creation Mode", startInCreationMode);
            defaultComputerSpace = (SplineComputer.Space)EditorGUILayout.EnumPopup("Space", defaultComputerSpace);
            defaultType          = (Spline.Type)EditorGUILayout.EnumPopup("Type", defaultType);
            defaultAlwaysDraw    = EditorGUILayout.Toggle("Always draw", defaultAlwaysDraw);
            defaultShowThickness = EditorGUILayout.Toggle("Show thickness", defaultShowThickness);
            default2D            = EditorGUILayout.Toggle("2D Mode", default2D);
            defaultColor         = EditorGUILayout.ColorField("Spline color", defaultColor);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Newly created points:", EditorStyles.boldLabel);
            createPointSize  = EditorGUILayout.FloatField("Default Size", createPointSize);
            createPointColor = EditorGUILayout.ColorField("Default Color", createPointColor);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Editor", EditorStyles.boldLabel);
            highlightColor        = EditorGUILayout.ColorField("Highlight color", highlightColor);
            highlightContentColor = EditorGUILayout.ColorField("Highlight content color", highlightContentColor);
            duplicationDirection  = (DuplicationDirection)EditorGUILayout.EnumPopup("Duplicate Direction", duplicationDirection);
            showPointNumbers      = EditorGUILayout.Toggle("Show point numbers", showPointNumbers);

            if (GUILayout.Button("Use Defaults", GUILayout.Width(120)))
            {
                duplicationDirection  = DuplicationDirection.Forward;
                defaultAlwaysDraw     = false;
                defaultShowThickness  = false;
                default2D             = false;
                startInCreationMode   = true;
                defaultColor          = Color.white;
                highlightColor        = new Color(0f, 0.564f, 1f, 1f);
                highlightContentColor = new Color(1f, 1f, 1f, 0.95f);
                showPointNumbers      = false;
                defaultComputerSpace  = SplineComputer.Space.Local;
                defaultType           = Spline.Type.Hermite;
                createPointSize       = 1f;
                createPointColor      = Color.white;
                SavePrefs();
            }
            if (GUI.changed)
            {
                SavePrefs();
            }
        }
示例#2
0
 public static void LoadPrefs()
 {
     defaultAlwaysDraw     = EditorPrefs.GetBool("Dreamteck.Splines.defaultAlwaysDraw", false);
     defaultShowThickness  = EditorPrefs.GetBool("Dreamteck.Splines.defaultShowThickness", false);
     default2D             = EditorPrefs.GetBool("Dreamteck.Splines.default2D", false);
     startInCreationMode   = EditorPrefs.GetBool("Dreamteck.Splines.startInCreationMode", true);
     showPointNumbers      = EditorPrefs.GetBool("Dreamteck.Splines.showPointNumbers", false);
     pointEditSpace        = (SplineComputer.Space)EditorPrefs.GetInt("Dreamteck.Splines.pointEditSpace", 1);
     defaultColor          = LoadColor("Dreamteck.Splines.defaultColor", Color.white);
     highlightColor        = LoadColor("Dreamteck.Splines.highlightColor", new Color(0f, 0.564f, 1f, 1f));
     highlightContentColor = LoadColor("Dreamteck.Splines.highlightContentColor", new Color(1f, 1f, 1f, 0.95f));
     defaultComputerSpace  = (SplineComputer.Space)EditorPrefs.GetInt("Dreamteck.Splines.defaultComputerSpace", 0);
     defaultType           = (Spline.Type)EditorPrefs.GetInt("Dreamteck.Splines.defaultType", 0);
     duplicationDirection  = (DuplicationDirection)EditorPrefs.GetInt("Dreamteck.Splines.duplicationDirection", 0);
     createPointSize       = EditorPrefs.GetFloat("Dreamteck.Splines.createPointSize", 1f);
     createPointColor      = LoadColor("Dreamteck.Splines.createPointColor", Color.white);
     loaded = true;
 }