示例#1
0
    protected override IEnumerator GameStartReady()
    {
        while (true)
        {
            if (RaidGameState.IsMapLoad)
            {
                break;
            }

            yield return(null);
        }

        SceneManager.instance.ShowLoadingTipPanel(false);

        float delay = 1f + Time.time;

        while (true)
        {
            if (delay < Time.time)
            {
                break;
            }

            yield return(null);
        }

        DungeonTable.SingleBossRaidInfo lowData = null;
        _LowDataMgr.instance.RefLowDataBossRaid(StageId, ref lowData);
        TimeLimit = lowData.limitTime;

        GameStart();
    }
示例#2
0
    public override void OnEnter(System.Action callback)
    {
        //StageLowData.DataInfo curStageLowData = LowDataMgr.GetStage(stageId);

        //SceneManager.eLoadingTipType type = SceneManager.eLoadingTipType.NONE;
        //if (curStageLowData.property == 1 || curStageLowData.property == 9) type = SceneManager.eLoadingTipType.SINGLE_FOREST;
        //else if (curStageLowData.property == 2 || curStageLowData.property == 8) type = SceneManager.eLoadingTipType.SINGLE_POISON;
        //else if (curStageLowData.property == 3 || curStageLowData.property == 6) type = SceneManager.eLoadingTipType.SINGLE_ICE;
        //else if (curStageLowData.property == 4 || curStageLowData.property == 7) type = SceneManager.eLoadingTipType.SINGLE_REMAINS;
        //else if (curStageLowData.property == 5 || curStageLowData.property == 10) type = SceneManager.eLoadingTipType.SINGLE_VOLCANO;

        //SceneManager.instance.ShowLoadingTipPanel(true, () =>
        //{
        //    base.OnEnter(callback);
        //    LoadLevelAsync(StageName);

        //    GameReadyState.NextAction = _ACTION.PLAY_SINGLE;
        //}, type);

        /*
         * StageName = "";
         * switch (lastSelectStageId)
         * {
         *  case 0:
         *      StageName = "single_test";
         *      break;
         *
         *  default:
         *      //StageName = string.Format("single_f{0}", lastSelectStageId.ToString("00#"));
         *      //StageName = (_LowDataMgr.instance.GetStageInfo(lastSelectStageId)).StageName;
         *      StageName = "Raid_Dungeon_001";
         *
         *      break;
         * }
         */
        if (lastSelectStageId == 0)
        {
            StageName = "single_test";
        }
        else
        {
            DungeonTable.SingleBossRaidInfo lowData = null;
            _LowDataMgr.instance.RefLowDataBossRaid(lastSelectStageId, ref lowData);
            StageName = lowData.stageName;
        }


        base.OnEnter(callback);
        LoadLevelAsync(StageName);

        GameReadyState.NextAction = _ACTION.PLAY_RAID;

        // xray 일단 주석처리
        // CameraManager.instance.XRayComponent.DefualtCameraMode();
    }
    /// <summary> 레이드 던전 스타트 응답 </summary>
    public void OnRaidGameStart(int dungeonId)
    {
        DungeonTable.SingleBossRaidInfo curRaidLowData = null;
        _LowDataMgr.instance.RefLowDataBossRaid((uint)dungeonId, ref curRaidLowData);

        SceneManager.instance.ShowLoadingTipPanel(true, GAME_MODE.RAID, () =>
        {
            //이상태에서의 데이터를 저장
            NetData.instance.MakePlayerSyncData(true);

            //SpecialGameState.SpecialType = GameType;
            //RaidGameState.RaidType = ;

            //마지막으로 선택한 스테이지 아이디 저장
            RaidGameState.lastSelectStageId = curRaidLowData.raidId;

            SceneManager.instance.ActionEvent(_ACTION.PLAY_RAID);
        });

        uiMgr.CloseReadyPopup();
    }
    public override void GotoInGame()
    {
        base.GotoInGame();
        if (CurGameMode == GAME_MODE.SPECIAL_GOLD)//골드 스테이지로 들어감
        {
            uiMgr.CloseReadyPopup();
            OnCloseReadyPopup();
            //uint level = NetData.instance.UserLevel;
            //byte dungeonId = 1;
            //while (true)
            //{
            //    DungeonTable.EquipInfo materialData = _LowDataMgr.instance.GetLowDataEquipBattle(dungeonId);
            //    if (materialData != null)
            //    {
            //        if (materialData.MinenterLv < level)
            //            break;
            //    }

            //    ++dungeonId;
            //}

            //if (dungeonId == 0)//혹시 모를 경우를 대비해 이렇게 막아놓는다.
            //{
            //    DungeonTable.EquipInfo mData = _LowDataMgr.instance.GetLowDataEquipBattle(1);

            //    string msg = _LowDataMgr.instance.GetStringCommon(699);
            //    msg = string.Format(msg, mData.MinenterLv);
            //    SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, msg);
            //    return;
            //}

            //OnGoldGameStart(dungeonId);
            //NetworkClient.instance.SendPMsgCoinBattleStartC(dungeonId);
        }
        else if (CurGameMode == GAME_MODE.SPECIAL_EXP)//경험치 스테이지로 들어감
        {
            uiMgr.CloseReadyPopup();
            OnCloseReadyPopup();

            //uint level = NetData.instance.UserLevel;
            //byte dungeonId = 1;
            //while (true)
            //{
            //    DungeonTable.SkillInfo skillData = _LowDataMgr.instance.GetLowDataSkillBattle(dungeonId);
            //    if (skillData != null)
            //    {
            //        if (skillData.MinenterLv <= level)
            //            break;
            //    }


            //    ++dungeonId;
            //}

            //if (dungeonId == 0)//혹시 모를 경우를 대비해 이렇게 막아놓는다.
            //{
            //    DungeonTable.SkillInfo skillData = _LowDataMgr.instance.GetLowDataSkillBattle(1);

            //    string msg = _LowDataMgr.instance.GetStringCommon(699);
            //    msg = string.Format(msg, skillData.MinenterLv);
            //    SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, msg);
            //    return;
            //}

            //OnExpGameStart(dungeonId);
            //NetworkClient.instance.SendPMsgCoinBattleStartC(dungeonId);
        }
        else if (CurGameMode == GAME_MODE.RAID)//레이드 스테이지로 들어감
        {
            List <DungeonTable.SingleBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataBossRaidList();
            int count = raidLowList.Count;
            for (int i = 0; i < count; i++)
            {
                DungeonTable.SingleBossRaidInfo raidLow = raidLowList[i];
                if (raidLow.Type != CurSubMode || raidLow.level != CurLevelDifficulty)
                {
                    continue;
                }

                NetworkClient.instance.SendPMsgBossBattleStartC(raidLow.raidId);
                break;
            }
        }
        else if (CurGameMode == GAME_MODE.MULTI_RAID)
        {
            List <DungeonTable.MultyBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataMultyBossInfoList((byte)CurSubMode);
            int count = raidLowList.Count;
            for (int i = 0; i < count; i++)
            {
                DungeonTable.MultyBossRaidInfo raidLow = raidLowList[i];
                if (raidLow.level != CurLevelDifficulty)
                {
                    continue;
                }

                NetworkClient.instance.SendPMsgMultiBossStartC(raidLow.raidId);
                break;
            }
        }
    }
    void OnClickRaid(bool isMulty, int groupId)
    {
        ViewObjs[0].SetActive(false);
        ViewObjs[1].SetActive(true);
        ViewObjs[2].SetActive(false);
        CurGameMode = isMulty ? GAME_MODE.MULTI_RAID : GAME_MODE.RAID;
        CurSubMode  = groupId;

        uint          bossIdx    = 0;
        List <string> rewardList = null;
        List <string> itemList   = null;

        if (!isMulty)
        {
            List <DungeonTable.SingleBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataBossRaidList();

            int count = raidLowList.Count;
            for (int i = 0; i < count; i++)
            {
                DungeonTable.SingleBossRaidInfo raidLow = raidLowList[i];
                if (raidLow.Type != groupId || raidLow.level != CurLevelDifficulty)
                {
                    continue;
                }

                rewardList    = raidLowList[i].RewardId.list;
                bossIdx       = raidLowList[i].BossIdx;
                itemList      = raidLowList[i].ItemId.list;
                RaidDesc.text = _LowDataMgr.instance.GetStringStageData(raidLowList[i].stageDesc);
                break;
            }
        }
        else
        {
            List <DungeonTable.MultyBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataMultyBossInfoList((byte)groupId);
            int count = raidLowList.Count;
            for (int i = 0; i < count; i++)
            {
                DungeonTable.MultyBossRaidInfo raidLow = raidLowList[i];
                if (raidLow.level != CurLevelDifficulty)
                {
                    continue;
                }

                rewardList    = raidLowList[i].RewardId.list;
                bossIdx       = raidLow.BossIdx;
                itemList      = raidLow.ItemId.list;
                RaidDesc.text = _LowDataMgr.instance.GetStringStageData(raidLow.stageDesc);
                break;
            }
        }

        if (bossIdx <= 0)
        {
            Debug.LogError("not found boss Index Error " + CurSubMode);
            return;
        }

        UIHelper.CreateMonsterUIModel(RotationTargetList[0].transform, bossIdx, false, false, true, "DungeonPanel");

        //드랍 아이템 셋
        //드랍아이템은 나의 클래스에맞춰서 표시해준다
        //장비아이템의경우 가장 등급이 높은것으로
        int myClass = UIHelper.GetClassType(NetData.instance.GetUserInfo().GetCharIdx());

        _LowDataMgr lowMgr        = _LowDataMgr.instance;
        int         dropIconCount = RaidDropItem.Length;

        for (int i = 0; i < dropIconCount; i++)
        {
            if (rewardList.Count <= i)
            {
                RaidDropItem[i].gameObject.SetActive(false);
                continue;
            }

            //uint rewardItemId = uint.Parse(rewardList[i]);
            uint itemId = uint.Parse(itemList[i]);
            RaidDropItem[i].gameObject.SetActive(true);
            InvenItemSlotObject slot = RaidDropItem[i].GetChild(0).GetComponent <InvenItemSlotObject>();
            slot.SetLowDataItemSlot(itemId, 0, delegate(ulong key)
            {
                //UIMgr.OpenClickPopup(itemId, slot.transform.position);
                UIMgr.OpenDetailPopup(this, itemId);
            });
        }

        RaidDropItem[0].parent.GetComponent <UIGrid>().Reposition();
        UIScrollView scroll = RaidDropItem[0].parent.parent.GetComponent <UIScrollView>();

        if (scroll != null)
        {
            scroll.ResetPosition();
            scroll.enabled = rewardList.Count <= 5 ? false : true;
        }
    }
    public override void Init()
    {
        SceneManager.instance.sw.Reset();
        SceneManager.instance.sw.Start();
        SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() start");

        base.Init();
        ViewObjs[0].SetActive(true);
        ViewObjs[1].SetActive(false);
        ViewObjs[2].SetActive(false);

        CharInven = NetData.instance.GetUserInfo();

        UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01");
        UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01");
        SetMaterialReadyPopup();

        //컨텐츠 입장레벨
        byte[] enterTypes = new byte[] {
            (byte)ContentType.TOWER,
            0,
            (byte)ContentType.EQUIP_DUNGEON,
            (byte)ContentType.SKILL_DUNGEON,
            (byte)ContentType.BOSS_RAID,
        };

        uint myLv     = NetData.instance.GetUserInfo()._Level;
        uint myAttack = NetData.instance.GetUserInfo()._TotalAttack;

        for (int i = 0; i < EnterLock.Length; i++)
        {
            Transform tf = EnterLock[i].gameObject.transform;

            uint openCondition = 0;
            uint stringIdx     = 1023; //{0}렙에열림(1023), {0}전투력에열림(1024)
            if (enterTypes[i] != 0)
            {
                DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo(enterTypes[i]);
                if (content.OpenType == 1)//업데이트 컨텐츠
                {
                    UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>();
                    enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(1307));
                    EnterLock[i].SetActive(true);
                    continue;
                }

                openCondition = content.ConditionValue1;
                if (content.ConditionType1 == 2)
                {
                    stringIdx = 1024;
                }
            }
            else//차관은 etc에엮여있어서따로뺏음
            {
                openCondition = _LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv);
            }

            uint flagValue = stringIdx == 1023 ? myLv : myAttack;
            if (flagValue < openCondition)  //입장렙 or 전투력이 안대
            {
                UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>();
                enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(stringIdx), openCondition);
                EnterLock[i].SetActive(true);
                continue;
            }

            EnterLock[i].SetActive(false);
        }

        Transform listTf = transform.FindChild("List");

        EventDelegate.Set(listTf.FindChild("Gold").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.EQUIP_DUNGEON))
            {
                return;
            }

            CurGameMode = GAME_MODE.SPECIAL_GOLD;
            EquipLvGroup.CoercionTab(0);
            transform.FindChild("Background/bg").gameObject.SetActive(false);

            //NetworkClient.instance.SendPMsgCoinBattleQueryC();
        });

        EventDelegate.Set(listTf.FindChild("Exp").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.SKILL_DUNGEON))
            {
                return;
            }

            CurGameMode = GAME_MODE.SPECIAL_EXP;
            SkillLvGroup.CoercionTab(0);
            transform.FindChild("Background/bg").gameObject.SetActive(false);

            // NetworkClient.instance.SendPMsgExpBattleQueryC();
        });

        /*
         * EventDelegate.Set(listTf.FindChild("Raid_0").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_1))
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 1;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("Raid_1").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_2) )
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 2;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("Raid_2").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_3) )
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 3;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("MultyRaid_0").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.MULTY_BOSS_RAID_1))
         *      return;
         *
         *  CurGameMode = GAME_MODE.MULTI_RAID;
         *  CurSubMode = 1;
         *  RaidLvGroup.CoercionTab(0);
         * });
         */
        EventDelegate.Set(listTf.FindChild("MultyRaid_1").GetComponent <UIEventTrigger>().onClick, delegate() {
            SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174));
        });

        EventDelegate.Set(listTf.FindChild("MultyRaid_2").GetComponent <UIEventTrigger>().onClick, delegate() {
            SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174));
        });

        EventDelegate.Set(listTf.FindChild("Pvp").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.ARENA))
            {
                return;
            }

            base.Hide();
            UIMgr.OpenArenaPanel();
        });

        EventDelegate.Set(listTf.FindChild("Tower").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.TOWER))
            {
                return;
            }

            base.Hide();
            UIMgr.OpenTowerPanel();
        });

        /*
         * EventDelegate.Set(listTf.FindChild("Colosseum").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.COLOSSEUM) )
         *      return;
         *
         *  base.Hide();
         *  UIMgr.OpenColosseumPanel(0);
         * });
         */
        EventDelegate.Set(ViewObjs[1].transform.FindChild("BtnReady").GetComponent <UIButton>().onClick, delegate() {
            uint limitLevel = 0, dungeonId = 0;
            if (CurGameMode == GAME_MODE.RAID)
            {
                List <DungeonTable.SingleBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataBossRaidList();

                int count = raidLowList.Count;
                for (int i = 0; i < count; i++)
                {
                    DungeonTable.SingleBossRaidInfo raidLow = raidLowList[i];
                    if (CurSubMode != raidLow.Type || raidLow.level != CurLevelDifficulty)
                    {
                        continue;
                    }

                    limitLevel = raidLow.levelLimit;
                    break;
                }
            }
            else
            {
                List <DungeonTable.MultyBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataMultyBossInfoList((byte)CurSubMode);

                int count = raidLowList.Count;
                for (int i = 0; i < count; i++)
                {
                    DungeonTable.MultyBossRaidInfo raidLow = raidLowList[i];
                    if (raidLow.level != CurLevelDifficulty)
                    {
                        continue;
                    }

                    dungeonId  = raidLow.raidId;
                    limitLevel = raidLow.EnterLevel;
                    break;
                }
            }

            if (NetData.instance.UserLevel < limitLevel)//레벨 부족 무시한다
            {
                string msg = string.Format(_LowDataMgr.instance.GetStringCommon(699), limitLevel);
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, msg);
                return;
            }

            if (CurGameMode == GAME_MODE.RAID)
            {
                NetworkClient.instance.SendPMsgBossBattleQueryC(CurSubMode);
            }
            else
            {
                int now = 0, max = 0;
                NetData.instance.GetUserInfo().GetCompleteCount(EtcID.MultyBossRaid1Count, ref now, ref max);
                if (max <= now)
                {
                    uiMgr.AddErrorPopup((int)ErrorCode.ER_MultiBossCreateRoomS_DailyTime_Error);
                    return;
                }

                NetworkClient.instance.SendPMsgMultiBossCreateRoomC(dungeonId);
            }
        });

        RaidLvGroup.Initialize(delegate(int arr)
        {
            CurLevelDifficulty = arr + 1;
            for (int i = 0; i < EffRaidSelect.childCount; i++)
            {
                EffRaidSelect.GetChild(i).gameObject.SetActive(i == arr);
                SelectBoss[i].SetActive(i == arr);
            }

            OnClickRaid(CurGameMode == GAME_MODE.MULTI_RAID, CurSubMode);
        });


        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate()
        {
            if (PartnerModelRoot[0].gameObject.activeSelf)
            {
                return;
            }

            base.Hide();
            UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0);
        });
        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate()
        {
            if (PartnerModelRoot[1].gameObject.activeSelf)
            {
                return;
            }

            base.Hide();
            UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0);
        });

        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/BtnStartGame").GetComponent <UIButton>().onClick, delegate()
        {//준비창으로 변경
            base.Hide();
            //PvpReadyPopup.SetActive(false);
            UIMgr.OpenReadyPopup(GAME_MODE.ARENA, this, 0, 0);
        });


        EquipLvGroup.Initialize(delegate(int arr)
        {
            if (EquipLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 171);
                return;
            }

            MaterialDungeonLevelDifficulty = arr + 1;

            for (int i = 0; i < EquipLvGroup.transform.childCount; i++)
            {
                GameObject select = EquipLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject;
                select.SetActive(i == arr);
            }

            OnClickEquipAndSkillDungeon(true);
        });
        SkillLvGroup.Initialize(delegate(int arr)
        {
            if (SkillLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 171);
                return;
            }

            MaterialDungeonLevelDifficulty = arr + 1;

            for (int i = 0; i < SkillLvGroup.transform.childCount; i++)
            {
                GameObject select = SkillLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject;
                select.SetActive(i == arr);
            }

            OnClickEquipAndSkillDungeon(false);
        });


        EffRaidSelect = UIHelper.CreateEffectInGame(RaidLvGroup.transform, "Fx_UI_Raid_select_set").transform;
        int length = EffRaidSelect.childCount;

        for (int i = 0; i < length; i++)
        {
            EffRaidSelect.GetChild(i).localPosition = RaidLvGroup.TabList[i].transform.localPosition;
        }

        for (int i = 0; i < RaidDropItem.Length; i++)
        {
            UIHelper.CreateInvenSlot(RaidDropItem[i]);
        }

        for (int i = 0; i < MaterialDungetnDropItem.Length; i++)
        {
            UIHelper.CreateInvenSlot(MaterialDungetnDropItem[i]);
        }

        MaterialDungeonInit();


        SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() finish");
    }
    void OnClickContentsLink(Item.ContentsListInfo info)
    {
        if (info.ContentsLinkType == 1)//재료조합
        {
        }
        else if (info.ContentsLinkType == 2)//바로가기(던전)
        {
            if (!CheckContentsLink(info, true))
            {
                return;
            }

            bool isBasePanelHide = true;
            switch (info.ContentsType)
            {
            case 1:    //조합

                break;

            case 11:    //차관
                UIMgr.OpenArenaPanel();
                break;

            case 12:    //난투장
                UIMgr.OpenDogFight();
                break;

            case 2:    //모험 일반
            case 3:    //모험 어려움
                if (BasePanel != null && BasePanel is ChapterPanel)
                {
                    isBasePanelHide = false;
                    (BasePanel as ChapterPanel).SetStageInfoPopup(info.ContentsIdx);
                }

                if (isBasePanelHide)
                {
                    UIMgr.OpenChapter(null, info.ContentsIdx);
                }
                break;

            case 4:    //마계의탑
                UIMgr.OpenTowerPanel(info.ContentsIdx);
                break;

            case 5:    //보스레이드
                DungeonTable.SingleBossRaidInfo bossRaid = _LowDataMgr.instance.GetSingleBossRaidLimitLevel(info.ContentsIdx);
                UIMgr.OpenDungeonPanel(false, 0, GAME_MODE.RAID, bossRaid.Type);
                break;

            case 6:    //멀티 보스레이드
                DungeonTable.MultyBossRaidInfo multyBossRaid = _LowDataMgr.instance.GetLowDataMultyBossInfo(info.ContentsIdx);
                UIMgr.OpenDungeonPanel(false, 0, GAME_MODE.MULTI_RAID, multyBossRaid.Type);
                break;

            case 7:    //콜로세움
                UIMgr.OpenColosseumPanel(0);
                break;

            case 8:    //골드 던전
                UIMgr.OpenDungeonPanel(false, 0, GAME_MODE.SPECIAL_GOLD, 0);
                break;

            case 9:    //경험치 던전
                UIMgr.OpenDungeonPanel(false, 0, GAME_MODE.SPECIAL_EXP, 0);
                break;

            case 10:    //길드
                UIMgr.OpenGuildPanel();
                break;
            }

            if (isBasePanelHide && BasePanel != null)
            {
                BasePanel.ObjectHide();
            }

            Hide();
        }
    }
    /// <summary> 조건 체크. </summary>
    bool CheckContentsLink(Item.ContentsListInfo info, bool isClick)
    {
        bool isEnter = false;

        switch (info.ContentsType)
        {
        case 1:    //조합

            break;

        case 11:    //차관
            if (_LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv) <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 12:    //난투장
            List <DungeonTable.FreefightTableInfo> freeList = _LowDataMgr.instance.GetLowDataFreeFightList();
            for (int i = 0; i < freeList.Count; i++)
            {
                if (NetData.instance.UserLevel < freeList[i].MinenterLv || freeList[i].MaxenterLv < NetData.instance.UserLevel)
                {
                    continue;
                }

                isEnter = true;
                break;
            }

            break;

        case 2:    //모험 일반
        case 3:    //모험 어려움
            uint require = 0;
            NetData.ClearSingleStageData stageData = null;
            if (!NetData.instance.GetUserInfo().ClearSingleStageDic.TryGetValue(info.ContentsIdx, out stageData))
            {
                DungeonTable.StageInfo stageInfo = _LowDataMgr.instance.GetStageInfo(info.ContentsIdx);
                if (stageInfo != null && stageInfo.RequireStageId != null && 0 < stageInfo.RequireStageId.list.Count)
                {
                    List <string> conList = stageInfo.RequireStageId.list;
                    for (int i = 0; i < conList.Count; i++)
                    {
                        uint conIdx = uint.Parse(conList[i]);
                        if (NetData.instance.GetUserInfo().ClearSingleStageDic.TryGetValue(conIdx, out stageData))    //이전 스테이지 클리어해야함.
                        {
                            continue;
                        }

                        require = 1;    //진행 불가능
                        break;
                    }
                }
            }

            if (require <= 0)
            {
                isEnter = true;
            }

            break;

        case 5:    //보스레이드
            DungeonTable.SingleBossRaidInfo bossRaid = _LowDataMgr.instance.GetSingleBossRaidLimitLevel(info.ContentsIdx);
            if (bossRaid.levelLimit <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 6:    //멀티 보스레이드
            DungeonTable.MultyBossRaidInfo multyBossRaid = _LowDataMgr.instance.GetLowDataMultyBossInfo(info.ContentsIdx);
            if (multyBossRaid.levelLimit <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 10:    //길드
            if (0 < NetData.instance.GetUserInfo()._GuildId)
            {
                isEnter = true;
            }
            break;

        case 4:    //마계의탑
        case 7:    //콜로세움
        case 8:    //골드 던전
        case 9:    //경험치 던전
            byte idx = 0;
            if (info.ContentsType == 4)
            {
                idx = (byte)9;
            }
            else if (info.ContentsType == 7)
            {
                idx = (byte)1;
            }
            else if (info.ContentsType == 8)
            {
                idx = (byte)3;
            }
            else if (info.ContentsType == 9)
            {
                idx = (byte)2;
            }

            DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo(idx);
            if (content.ConditionType1 == 2 && content.ConditionValue1 <= NetData.instance.GetUserInfo()._TotalAttack)
            {
                isEnter = true;
            }
            else if (content.ConditionType1 == 1 && content.ConditionValue1 <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;
        }

        if (!isEnter)
        {
            if (isClick)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(712));
            }
            return(false);
        }

        return(true);
    }