public DungeonSession(int sessionId, int dungeonId, int dungeonInstanceId, DungeonType dungeonType) { DungeonType = dungeonType; SessionId = sessionId; DungeonId = dungeonId; DungeonInstanceId = dungeonInstanceId; DungeonMetadata dungeon = DungeonStorage.GetDungeonByDungeonId(dungeonId); DungeonMapIds = dungeon.FieldIds; DungeonLobbyId = dungeon.LobbyFieldId; }
public static void HandleCreateDungeon(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); bool groupEnter = packet.ReadBool(); Player player = session.Player; if (player.DungeonSessionId != -1) { session.SendNotice("Leave your current dungeon before opening another."); return; } int dungeonLobbyId = DungeonStorage.GetDungeonByDungeonId(dungeonId).LobbyFieldId; MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(dungeonLobbyId); DungeonSession dungeonSession = GameServer.DungeonManager.CreateDungeonSession(dungeonId, groupEnter ? DungeonType.Group : DungeonType.Solo); //TODO: Send packet that greys out enter alone / enter as party when already in a dungeon session (sendRoomDungeon packet/s). //the session belongs to the party leader if (groupEnter) { Party party = player.Party; if (party.DungeonSessionId != -1) { session.SendNotice("Need to reset dungeon before entering another instance"); return; } foreach (Player member in party.Members) { if (member.DungeonSessionId != -1) { session.SendNotice($"{member.Name} is still in a Dungeon Instance."); return; } } party.DungeonSessionId = dungeonSession.SessionId; party.BroadcastPacketParty(PartyPacket.PartyHelp(dungeonId)); //TODO: Update Party with dungeon Info via party packets (0d,0e and others are involved). } else // solo join dungeon { player.DungeonSessionId = dungeonSession.SessionId; } session.Player.Warp(dungeonLobbyId, instanceId: dungeonSession.DungeonInstanceId); //TODO: things after map is created here: spawn doctor npc. //This packet sets the banner in the dungeon that displays the dungeonname and the playersize it was created for. //party.BroadcastPacketParty(DungeonWaitPacket.Show(dungeonId, DungeonStorage.GetDungeonByDungeonId(dungeonId).MaxUserCount)); }