public static void HandleDungeonPartyFinderListenRequest(DungeonPartyFinderListenRequestMessage message, WorldClient client) { var players = DungeonPartyProvider.Instance.GetCharactersForDungeon(message.dungeonId); client.Send(new DungeonPartyFinderRoomContentMessage(message.dungeonId, (IEnumerable<DungeonPartyFinderPlayer>)players)); }
public static void HandleDungeonPartyFinderListenRequest(DungeonPartyFinderListenRequestMessage message, WorldClient client) { var players = DungeonPartyProvider.Instance.GetCharactersForDungeon(message.dungeonId); client.Send(new DungeonPartyFinderRoomContentMessage(message.dungeonId, (IEnumerable <DungeonPartyFinderPlayer>)players)); }