public void AcidMeltWall() { if (nextStepData.cubeType == E_DUNGEON_CUBE_TYPE.EARTH) { Debug.Log("AcidMeltWall"); SoundManager.instance.do_acidDestroy(); DungeonManager.ChangeCubeType(nextStepData.pos, E_DUNGEON_CUBE_TYPE.NONE); ParticleManager.ShowParticle((int)nextStepData.pos.x, (int)nextStepData.pos.y, E_PARTICLE_TYPE.ROCK); } }