public void IsDungeonValid_False() { var dungeon = new Dungeon() { Entrance = new EntranceLoc( new EntranceLoc() ), }; Assert.IsFalse(DungeonLogic.IsDungeonValid(dungeon)); }
public void IsDungeonValid_True() { var dungeon = new Dungeon() { Entrance = new EntranceLoc( new MonsterLoc(new ExitLoc()), new MonsterLoc(new ExitLoc()) ), }; Assert.IsTrue(DungeonLogic.IsDungeonValid(dungeon)); }