public void IsDungeonValid_False()
    {
        var dungeon = new Dungeon()
        {
            Entrance = new EntranceLoc(
                new EntranceLoc()
                ),
        };

        Assert.IsFalse(DungeonLogic.IsDungeonValid(dungeon));
    }
    public void IsDungeonValid_True()
    {
        var dungeon = new Dungeon()
        {
            Entrance = new EntranceLoc(
                new MonsterLoc(new ExitLoc()),
                new MonsterLoc(new ExitLoc())
                ),
        };

        Assert.IsTrue(DungeonLogic.IsDungeonValid(dungeon));
    }