public void Init(DungeonUI owner, string key, string title) { this.owner = owner; this.key = key; this.titleText.text = title; this.bossIcon.enabled = DungeonDatabase.GetInfo(key).isBoss; this.newText.enabled = !UserManager.IsClearDungeon(key); }
public void Init(DungeonUI owner, string key) { this.owner = owner; this.dungeonInfo = DungeonDatabase.GetInfo(key); // 제목 텍스트 갱신 this.titleText.text = this.dungeonInfo.title; // 컨텐츠 텍스트 갱신 this.contentText.text = this.dungeonInfo.content; }