public void BuildDungeon(bool updateCamera) { DungeonBuilder builder = new DungeonBuilder(); builder.BeginDungeon(); builder.SetSize(sizeX, sizeY); builder.SetGenerator(new DungeonGeneratorEmpty()); builder.SetRoomDecorator(roomDecorator); builder.Build(); DungeonMap dungeon = builder.GetDungeon(); SetDungeon(dungeon, updateCamera); }