示例#1
0
    void CreateNode(Transform t, Node msg, bool is_dont_destroy_onload)
    {
        GameObject o = new GameObject(msg.name);

        o.transform.SetParent(t);
        o.SetActive(msg.active);
        DumpObj dump = o.AddComponent <DumpObj>();

        dump.Init(msg.active, OnStateChange, OnBehaviorChange);

        if (is_dont_destroy_onload)
        {
            DontDestroyOnLoad(o);
        }

        foreach (var item in msg.list)
        {
            if (item.is_component)
            {
                dump.AddComp(item.name, item.active);
            }
            else
            {
                CreateNode(o.transform, item, false);
            }
        }
    }