void Awake() { startPosition = spawnPoint.transform.position; newPosition = spawnPoint.transform.position; steamerDropped = Instantiate(steamer, startPosition, Quaternion.identity); steamerDropped.onSteamerDropCompleted += SpawnSteamer; offset = new Vector3(0, offsetValue, 0); }
private void SpawnSteamer() { steamerDropped.onSteamerDropCompleted -= SpawnSteamer; steamerDropped = Instantiate(steamer, spawnPoint.transform.position, Quaternion.identity); steamerDropped.onSteamerDropCompleted += SpawnSteamer; }