// TODO: performance.
    // TODO: check if in game, etc.
    public void handlePlayerMoveMessage(string msg)
    {
        if (SceneManager.GetActiveScene().name == "MPLevelTest" ||
            SceneManager.GetActiveScene().name == "MPLevel1" ||
            SceneManager.GetActiveScene().name == "MPLevel2" ||
            SceneManager.GetActiveScene().name == "MPLevel3")
        {
            PlayerMoveMessage m = JsonUtility.FromJson <PlayerMoveMessage>(msg);

            DummyController dummy = GameObject.Find("Dummy(Clone)").GetComponent <DummyController> ();

            dummy.ReceivePosition(m.move, m.position, m.time);
        }
    }