public void Clear_IsItemsEmpty() { DummyContainer container = CreateTestContainer(); IEnumerable <Weapon> weapons = CreateWeaponsList(5); container.UpdateContainer(weapons); container.Clear(); Assert.AreEqual(0, container.Items.Count()); }
public IEnumerator Clear_AreGameObjectsDestroyed() { DummyContainer container = CreateTestContainer(); IEnumerable <Weapon> weapons = CreateWeaponsList(5); container.UpdateContainer(weapons); container.Clear(); yield return(new WaitForEndOfFrame()); Assert.AreEqual(0, GameObject.FindObjectsOfType <DummyItem>().Length); }