示例#1
0
 /// <summary>
 /// Sends duel response.
 /// </summary>
 private void SendDuelResponse(IWorldClient client, DuelResponse response, int characterId)
 {
     using var packet = new Packet(PacketType.DUEL_RESPONSE);
     packet.Write((byte)response);
     packet.Write(characterId);
     client.SendPacket(packet);
 }
示例#2
0
 private bool HandleClientEventDuelRequestAccepted(
     NetworkCommunicator peer,
     DuelResponse message)
 {
     if (peer == null || peer.GetComponent <MissionPeer>() == null || (peer.GetComponent <MissionPeer>().ControlledAgent == null || message.Peer == null) || (message.Peer.GetComponent <MissionPeer>() == null || message.Peer.GetComponent <MissionPeer>().ControlledAgent == null))
     {
         return(false);
     }
     this.DuelRequestAccepted(message.Peer.GetComponent <DuelMissionRepresentative>().ControlledAgent, peer.GetComponent <DuelMissionRepresentative>().ControlledAgent);
     return(true);
 }
示例#3
0
 void HandleDuelResponse(DuelResponse duelResponse)
 {
     if (duelResponse.Accepted && !duelResponse.Forfeited)
     {
         HandleDuelAccepted();
     }
     else
     {
         HandleDuelCancelled();
     }
 }
 private void SendDuelResponse(int senderId, DuelResponse response) => _packetFactory.SendDuelResponse(GameSession.Client, response, senderId);