public virtual ActionResult DuelTimeout() { var myMembershipId = User.Identity.GetUserId(); var me = PlayerProcedures.GetPlayerFromMembership(myMembershipId); if (me.InDuel <= 0) { TempData["Error"] = "You are not in a duel."; return(RedirectToAction(MVC.PvP.Play())); } var duel = DuelProcedures.GetDuel(me.InDuel); var turnsLeft = PvPStatics.MaximumDuelTurnLength - (PvPWorldStatProcedures.GetWorldTurnNumber() - duel.StartTurn); if (turnsLeft > 0) { TempData["Error"] = "You cannot end this duel as there are still turns remaining."; return(RedirectToAction(MVC.PvP.Play())); } DuelProcedures.EndDuel(duel.Id, DuelProcedures.TIMEOUT); TempData["Result"] = "This duel has timed out in a no-winner result."; return(RedirectToAction(MVC.PvP.Play())); }
public virtual ActionResult AdvanceTurn() { var myMembershipId = User.Identity.GetUserId(); var me = PlayerProcedures.GetPlayerFromMembership(myMembershipId); if (me.InDuel <= 0) { TempData["Error"] = "You are not in a duel."; return(RedirectToAction(MVC.PvP.Play())); } var duel = DuelProcedures.GetDuel(me.InDuel); var combatants = DuelProcedures.GetPlayerViewModelsInDuel(duel.Id); if (!PvPStatics.ChaosMode) { foreach (var p in combatants) { if (p.Player.TimesAttackingThisUpdate < PvPStatics.MaxAttacksPerUpdate) { TempData["Error"] = "Cannot advance this turn." + p.Player.GetFullName() + " has not used up all of their attacks."; return(RedirectToAction(MVC.PvP.Play())); } } } foreach (var p in combatants) { PlayerProcedures.SetAttackCount(p.Player.ToDbPlayer(), 0); PlayerProcedures.SetCleanseMeditateCount(p.Player.ToDbPlayer(), 0); var message = "<b>" + me.GetFullName() + " has advanced the duel turn. Attacks and cleanse/meditate limits have been reset. Attacks may resume in 20 seconds.</b>"; PlayerLogProcedures.AddPlayerLog(p.Player.Id, message, true); NoticeService.PushNotice(p.Player.Id, message, NoticeService.PushType__PlayerLog); } DuelProcedures.SetLastDuelAttackTimestamp(duel.Id); TempData["Result"] = "Duel turn advanced. All combatants have had their attack and cleanse/meditate limits reset. Attacks may resume in 20 seconds."; return(RedirectToAction(MVC.PvP.Play())); }
public virtual ActionResult DuelDetail(int id) { var myMembershipId = User.Identity.GetUserId(); var me = PlayerProcedures.GetPlayerFromMembership(myMembershipId); var duel = DuelProcedures.GetDuel(id); if (me.InDuel != duel.Id) { TempData["Error"] = "You are not in this duel."; return(RedirectToAction(MVC.PvP.Play())); } var output = new DuelPlayersViewModel { Duel = duel, Combatants = DuelProcedures.GetPlayerViewModelsInDuel(duel.Id) }; ViewBag.CurrentTurn = PvPWorldStatProcedures.GetWorldTurnNumber(); ViewBag.TurnsRemaining = PvPStatics.MaximumDuelTurnLength - (ViewBag.CurrentTurn - duel.StartTurn); return(View(MVC.Duel.Views.DuelDetail, output)); }
public virtual ActionResult IssueChallenge(int id) { var myMembershipId = User.Identity.GetUserId(); var me = PlayerProcedures.GetPlayerFromMembership(myMembershipId); // assert player is animate if (me.Mobility != PvPStatics.MobilityFull) { TempData["Error"] = "You must be animate in order to challenge someone to a duel."; return(RedirectToAction(MVC.PvP.Play())); } // assert player is not already in a duel if (me.InDuel > 0) { TempData["Error"] = "You are already actively participating in a duel."; TempData["SubError"] = "You must finish your currently active duel before you can start a new one."; return(RedirectToAction(MVC.PvP.Play())); } // assert that this player is not in a quest if (me.InQuest > 0) { TempData["Error"] = "You must finish your quest before you can participate in a duel."; return(RedirectToAction(MVC.PvP.Play())); } // assert that the player has not been in recent combat var minutesAgo = Math.Abs(Math.Floor(me.GetLastCombatTimestamp().Subtract(DateTime.UtcNow).TotalMinutes)); if (minutesAgo < TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling()) { TempData["Error"] = "You must wait another " + (TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling() - minutesAgo) + " minutes without being in combat in order to challenge this opponent to a duel."; return(RedirectToAction(MVC.PvP.Play())); } var duelTarget = PlayerProcedures.GetPlayer(id); // assert target is not a bot if (duelTarget.BotId != AIStatics.ActivePlayerBotId) { TempData["Error"] = "You cannot challenge an NPC to a duel."; return(RedirectToAction(MVC.PvP.Play())); } // assert target is animate if (duelTarget.Mobility != PvPStatics.MobilityFull) { TempData["Error"] = "Your target must be animate in order to challenge someone to a duel."; return(RedirectToAction(MVC.PvP.Play())); } // assert no blacklist exists if (BlacklistProcedures.PlayersHaveBlacklistedEachOther(me, duelTarget, "attack")) { TempData["Error"] = "This player has blacklisted you or is on your own blacklist."; TempData["SubError"] = "You cannot duel players who are on your blacklist. Remove them from your blacklist first or ask them to remove you from theirs."; return(RedirectToAction(MVC.PvP.Play())); } // assert target is not already in a duel if (duelTarget.InDuel > 0) { TempData["Error"] = "Your target is already actively participating in a duel."; TempData["SubError"] = "Your target must finish their currently active duel before they can start a new one."; return(RedirectToAction(MVC.PvP.Play())); } // assert that this player is not in a quest if (duelTarget.InQuest > 0) { TempData["Error"] = "Your target must finish their quest before you can duel them."; return(RedirectToAction(MVC.PvP.Play())); } // assert that the target has not been in recent combat minutesAgo = Math.Abs(Math.Floor(me.GetLastCombatTimestamp().Subtract(DateTime.UtcNow).TotalMinutes)); if (minutesAgo < TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling()) { TempData["Error"] = "Your target must wait longer without being in combat in order to duel you."; return(RedirectToAction(MVC.PvP.Play())); } // assert both players are in the same location if (me.dbLocationName != duelTarget.dbLocationName) { TempData["Error"] = "You must be in the same location as your target in order to challenge them to a duel."; return(RedirectToAction(MVC.PvP.Play())); } // assert both players are in an okay game mode var weAreFriends = FriendProcedures.PlayerIsMyFriend(me, duelTarget); if (!weAreFriends) { // player is in PvP; target is not if (me.GameMode == (int)GameModeStatics.GameModes.PvP && duelTarget.GameMode < (int)GameModeStatics.GameModes.PvP) { TempData["Error"] = "You must either be friends with your target or in the same game mode to challenge them to a duel."; return(RedirectToAction(MVC.PvP.Play())); } // player is not in PvP; target is else if (me.GameMode < (int)GameModeStatics.GameModes.PvP && duelTarget.GameMode == (int)GameModeStatics.GameModes.PvP) { TempData["Error"] = "You must either be friends with your target or in the same game mode to challenge them to a duel."; return(RedirectToAction(MVC.PvP.Play())); } } // TODO: assert player does not already have a pending duel request DuelProcedures.SendDuelChallenge(me, duelTarget); TempData["Result"] = "You have sent out a challenge to a duel to " + duelTarget.GetFullName() + "."; return(RedirectToAction(MVC.PvP.Play())); }
public virtual ActionResult AcceptChallenge(int id) { var myMembershipId = User.Identity.GetUserId(); if (PvPStatics.AnimateUpdateInProgress) { TempData["Error"] = "Player update portion of the world update is still in progress."; TempData["SubError"] = "Try again a bit later when the update has progressed farther along."; return(RedirectToAction(MVC.PvP.Play())); } var duel = DuelProcedures.GetDuel(id); var me = PlayerProcedures.GetPlayerFromMembership(myMembershipId); // assert duel challenge is not too old if (duel.ProposalTurn > PvPWorldStatProcedures.GetWorldTurnNumber() + 1) { TempData["Error"] = "This challenge to a duel has expired."; TempData["SubError"] = "Offers for a duel must be accpted within the same turn or in the next."; return(RedirectToAction(MVC.PvP.Play())); } // assert duel is still active if (duel.Status != DuelProcedures.PENDING) { TempData["Error"] = "This duel has already started, has been completed, or was rejected."; return(RedirectToAction(MVC.PvP.Play())); } var participants = DuelProcedures.GetPlayerViewModelsInDuel(duel.Id); var duelLocation = participants.First().Player.dbLocationName; var errorMessages = new List <string>(); foreach (var p in participants) { // assert player is not a bot... somehow if (p.Player.BotId < AIStatics.ActivePlayerBotId) { errorMessages.Add(p.Player.GetFullName() + " is an NPC and thus cannot engage in a duel."); } // assert player is animate if (p.Player.Mobility != PvPStatics.MobilityFull) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " must be animate in order to challenge someone to a duel."); } // assert player is not already in a duel if (p.Player.InDuel > 0) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " is already participating in a duel. Each player must not be in an active duel in order to start a new one."); } // assert player is at the duel location if (p.Player.dbLocationName != duelLocation) { errorMessages.Add("Duel cannot start yet. All players must be in the same location to begin a duel."); } // assert player has sufficient WP to start if (p.Player.Health < p.Player.MaxHealth * .8M) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " has too low willpower. Each player must be at least 80% willpower in order to begin dueling."); } // assert player has sufficient Mana to start if (p.Player.Mana < p.Player.MaxMana * .8M) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " has too low mana. Each player must be at least 80% mana in order to begin dueling."); } // assert all players are in an okay game mode var weAreFriends = FriendProcedures.PlayerIsMyFriend(me, p.Player.ToDbPlayer()); if (!weAreFriends) { // player is in PvP; target is not if (me.GameMode == (int)GameModeStatics.GameModes.PvP && p.Player.GameMode < (int)GameModeStatics.GameModes.PvP) { errorMessages.Add("You must either be friends with " + p.Player.GetFullName() + " or in the same game mode to challenge them to a duel."); } // player is not in PvP; target is else if (me.GameMode < (int)GameModeStatics.GameModes.PvP && p.Player.GameMode == (int)GameModeStatics.GameModes.PvP) { errorMessages.Add("You must either be friends with " + p.Player.GetFullName() + " or in the same game mode to challenge them to a duel."); } } // assert that the player has not been in recent combat var minutesAgo = Math.Abs(Math.Floor(p.Player.GetLastCombatTimestamp().Subtract(DateTime.UtcNow).TotalMinutes)); if (minutesAgo < TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling()) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " must wait another " + (TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling() - minutesAgo) + " minutes without being in combat in order accept this challenge to a duel."); } // assert that both players are still online minutesAgo = Math.Abs(Math.Floor(p.Player.LastActionTimestamp.Subtract(DateTime.UtcNow).TotalMinutes)); if (minutesAgo > TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling()) { errorMessages.Add("Duel cannot start yet. " + p.Player.GetFullName() + " has been inactive for " + (TurnTimesStatics.GetMinutesSinceLastCombatBeforeQuestingOrDuelling() - minutesAgo) + " minutes. " + p.Player.GetFullName() + " can become active again and eligible for the duel performing any action which takes AP. Do not attack as this will reset their no combat timer."); } } if (errorMessages.Any()) { var errors = ""; foreach (var s in errorMessages) { errors += s + "<br>"; } TempData["Error"] = errors; return(RedirectToAction(MVC.PvP.Play())); } TempData["Result"] = "Your duel has started!"; DuelProcedures.BeginDuel(duel.Id); return(RedirectToAction(MVC.PvP.Play())); }