//unity methods // Use this for initialization void Awake() { myProperties = gameObject.GetComponent <DudeProperties>(); myDecisions = gameObject.GetComponent <DudeDecisions>(); myActions = gameObject.GetComponent <DudeActions>(); animator = GetComponent <Animator>(); }
//unity methods // Use this for initialization void Awake() { myProperties = gameObject.GetComponent <DudeProperties>(); }