///OnEnable() is like start and update; it's only called once, earlier than start void OnEnable() { dudeMove = transform.GetComponent<DudeMvt> (); ///transform.GetComponent references this object's transform (Transform will access the Transform function) StartCoroutine ("Inputs"); }
void OnEnable() //like start and update, it's only called once, called earlier than start { dudeMove = transform.GetComponent<DudeMvt> (); //will reference this object's transform (Transform will access the Transform thing) StartCoroutine ("Inputs"); }